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Re: Bungie speaks... on Behavioral Game Design
Posted By: serpx <god.of.design@gmail.com>Date: 6/15/12 5:10 p.m.

In Response To: Re: Bungie speaks... on Behavioral Game Design (Cody Miller)


: This article gave me some hope, but the major flaw with the thesis behind
: this article is that Hopson still thinks that it is up to the game
: designers to create rewards for the player.

: Your job as a game designer is to create rules that are compelling to
: interact with. THAT IS IT. Rewards are up to the players to discover for
: themselves or create.

: The people designing football didn't sit around and think about what rewards
: the players would be getting and why they would play. But many people play
: football for various reasons; some play because they like the teamwork,
: others play for the fame, some for the money, others to get fit, some to
: improve their co-ordination, some because they like winning, etc.

: These rewards are available as a byproduct of the game and each player's
: unique situation. Someone might play football because they like being
: strong and demonstrating it, but that's not inherent to the game itself -
: a group of shrimps could very well play because they like the intellectual
: aspect of play calling.

: As a result, when someone plays football and LOVES football, they do it for
: reasons personal to them, NOT reasons created by whoever penned the rules
: ages ago.

: I wish game designers would get this through their heads: DO NOT TRY TO
: FABRICATE REWARDS. LET THEM FABRICATE THEMSELVES.

In my opinion, this is going to be a subjective matter. As one who studies psychology, and is a gamer, I think it is smart for developers to incorporate more psychological ideas into their game designs. It is important, and I agree, for players to create their own rewards to build intrinsic motivation, but I feel external rewards have their place in games as well, as I think they can help players not only get into different aspects of the games, but also fabricate intrinsic motivators which may not have been fabricated without intelligently placed external rewards.

For an example, there's players out there who just play Halo multiplayer competitively, and that is it. Offer external rewards outside of the game (i.e. achievements, or external rewards like Credits that can allow purchase of elements to approve the multiplayer experience) that make them do other things (play Campaign, do Warthog Launches, venture out into Halo's openbox environment and try things that would not have never considered). Players then may find that they like the campaign, and the story, or that they like Warthog launching, and thus fabricate their own new rewards/motivators such as playing the Campaign more thoroughly, reading the novels, etc.


Message Index




Replies:

Bungie speaks... on Behavioral Game DesignAnton P. Nym (aka Steve) 6/15/12 9:58 a.m.
     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 11:06 a.m.
           Cutscenes are rewardsRC Master 6/15/12 11:49 a.m.
                 Re: Cutscenes are rewardsCody Miller 6/15/12 11:54 a.m.
                       Re: Cutscenes are rewardsRevenant1988 6/15/12 12:45 p.m.
                             Re: Cutscenes are rewardsCody Miller 6/15/12 5:49 p.m.
                                   Re: Cutscenes are rewardsQuantum 6/15/12 6:22 p.m.
                                         Re: Cutscenes are rewardsBry 6/18/12 7:43 p.m.
                       What?Leisandir 6/15/12 1:09 p.m.
                       Re: Cutscenes are rewardsRC Master 6/15/12 2:41 p.m.
           Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 5:10 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/15/12 5:54 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:51 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignMiguel Chavez 6/15/12 8:38 p.m.
                       Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/16/12 7:43 a.m.
                             Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/17/12 12:45 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 1:16 p.m.
                                         Re: Bungie speaks... on Behavioral Game Designhunt3r 6/17/12 6:30 p.m.
                                   Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:04 p.m.
                                         Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/17/12 3:06 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignLeviathan 6/17/12 3:32 p.m.
                                               Re: Bungie speaks... on Behavioral Game DesignJohn Hopson 6/20/12 10:43 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 10:47 a.m.
                                                     Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 12:43 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignChewbaccawakka 6/20/12 1:28 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignLouis Wu 6/20/12 1:55 p.m.
                                                                 Re: Bungie speaks... on Behavioral Game DesignCody Miller 6/20/12 5:02 p.m.
                                                           Re: Bungie speaks... on Behavioral Game DesignRC Master 6/20/12 3:12 p.m.
                 Re: Bungie speaks... on Behavioral Game DesignQuantum 6/15/12 6:10 p.m.
                       Re: Bungie speaks... on Behavioral Game Designserpx 6/15/12 6:40 p.m.
                 The problem with external rewards. *long-ish*Gravemind 6/20/12 11:38 p.m.



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