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| Posted By: Leisandir <joecooperstein@hotmail.com> | Date: 6/15/12 1:09 p.m. |
In Response To: Re: Cutscenes are rewards (Cody Miller) : Mirror's Edge did not have a very strong speedrun community, precisely : because it was built into the game, and to compete all you needed to do : was do the time trials. : Metroid, Zelda and other games have very dedicated strong speedrun
: Everything the developers try to push themselves, ends up being taken away
Speedrunning has been built in to Metroid from the beginning. There's a reward (however juvenile) for completing the game under par. It's the logical next step that once people attained the "under an hour" that they would begin competing against one another. Effects rarely have one cause. To say "x game does y poorly because the developers tried to make y a reward" is an incomplete analysis. Mirror's Edge didn't do well for a lot of reasons, and if its speedrun community is small, I'd say a big factor is the lack of success otherwise. Metroid and Zelda are both very popular and long-running series. Of the people who play those games, a comparatively small percentage do speedruns - it's just that a small percentage of a larger number looks bigger.
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