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| Re: Bungie speaks... on Behavioral Game Design | |
| Posted By: Cody Miller | Date: 6/15/12 11:06 a.m. |
In Response To: Bungie speaks... on Behavioral Game Design (Anton P. Nym (aka Steve)) : : http://www.gamasutra.com/view/feature/172409/10_years_of_behavioral_game_design_.php : Bungie Mad Scientist Research Guru John Hopson writes about using
: -- Steve found it interesting reading, but will have to come back to it again
This article gave me some hope, but the major flaw with the thesis behind this article is that Hopson still thinks that it is up to the game designers to create rewards for the player. Your job as a game designer is to create rules that are compelling to interact with. THAT IS IT. Rewards are up to the players to discover for themselves or create. The people designing football didn't sit around and think about what rewards the players would be getting and why they would play. But many people play football for various reasons; some play because they like the teamwork, others play for the fame, some for the money, others to get fit, some to improve their co-ordination, some because they like winning, etc. These rewards are available as a byproduct of the game and each player's unique situation. Someone might play football because they like being strong and demonstrating it, but that's not inherent to the game itself - a group of shrimps could very well play because they like the intellectual aspect of play calling. As a result, when someone plays football and LOVES football, they do it for reasons personal to them, NOT reasons created by whoever penned the rules ages ago. I wish game designers would get this through their heads: DO NOT TRY TO FABRICATE REWARDS. LET THEM FABRICATE THEMSELVES.
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