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| Re: Im sorry friend but I disagree, it did | |
| Posted By: RC Master | Date: 6/9/12 12:56 a.m. |
In Response To: Re: Im sorry friend but I disagree, it did (thebruce0) : Let's see... : I don't see any random things in the Halo 4 HUD that are purely for style - There is something wrong with either your electronic or biological visual equipment... : they're translucent and all have function. ...unless you're seriously going to try and explain what the function of everything I highlighted in red is: I can make out 'Armour' above the shield bar and what looks like '-0.700' below the reticle - that's about it. If it's honestly functional, please, let me know what that function is. Besides, the text is all way too small to read so you know what each bit's function is (if it does indeed have a function) so you'd need someone or something external to tell you what it does. Much of it is quite faint too and you'd lose it in more bluish scenes. Besides, if it's functional, it goes back to the question of: why don't you need these functions as a Spartan IV? They made a new set of armour but suddenly forgot all these cool functions that Master Chief had? : No, they just stick a panel on the bottom 1/3 of the screen obstructing
: Your implication was that the Starcraft opaque HUD over 1/3 of the screen is
Marathon says hi and that's not what I'm saying. I'm saying that, in StarCraft on the part of the screen that does show you the world, they don't put extra lines and unreadable text without any obvious function. It's like having dirty glasses - sometimes you'll think you see something out of the corner of your eye, but it's just the junk on your glasses and you need to clean them. In Halo (at least till Halo 4) you sacrifice partial or total visibility in some areas of the screen on the understanding that you get a proper, complete, tangible function back in exchange. Plus making the HUD opaque a-la gives it the best possible contrast - sometimes objects in the game world can bleed through a semi-transparent or translucent HUD and confuse the information you get from it. Rare circumstance yes, but I have personally had several moments where I thought I saw something on my motion tracker that was actually a bit of the environment behind it. Let me sum up what I'm saying: the Halo 4 campaign HUD is overdone - it has many elements that at best are useless and you won't notice them, and at worst are distracting. I wish they weren't there and no-one will miss them if they aren't.
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