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| I only just caught up | |
| Posted By: SonGoharotto <SonGoharotto@gmail.com> | Date: 4/11/12 9:40 p.m. |
In Response To: :'( no reactions at all? (RC Master) My thoughts in brief: >Headhunter 2.0
I also remember someone coming up with the idea of everyone cashing in their skulls all at once when the game ends, so building an early lead comes with the danger of becoming target number one for every other player. >Golden Gun
The Golden Gun is a Pistol by default for MM, but can be set to any other weapon for Custom games. Damage output is jacked up; one body shot to drop full shields and another to kill, or a headshot for instant kill. However, it has one clip and cannot be reloaded. (Many Covenant weapons already work this way, but may have to be further adjusted for the gametype.) Melee with the Golden Gun is also an instant kill, but once you run out of ammo, it is a liability to hold, because of the waypoint over your head. Points are only earned by getting kills with the Golden Gun, not just holding it, so this encourages active engagement instead of just running and hiding. The Golden Gun despawns instantly when dropped or if the carrier is killed and will respawn in a random location after a delay. >Jugger Gun
I think Juggernaut should be about player traits. Greater damage output, more damage resistance, improved shields, heightened speed, higher jump, and infinite ammo. Not a lot of anything, just enough that facing the Juggernaut solo is a bad idea. The drawback is that you get a waypoint over your head and cannot pick up any weapons, so you're stuck with whatever you're holding. To offset the danger of someone with, say, a Sniper Rifle or Rocket Launcher becoming the Juggernaut, there is also a time limit. You get a 30-60 second rampage (with on-screen timer) and then die. The next Juggernaut is chosen randomly, after a short delay. However, thwarting a Juggernaut earns you a bonus point and you immediately assume the role, with no delay. Most importantly, if you're not the Juggernaut, killing anyone other than the Juggernaut is counted as a betrayal. You lose a point and earn a respawn penalty. Until you work off that penalty, you cannot become the Juggernaut, even if you kill one yourself. >Power King
Maybe just being in the hill doesn't earn points. You have to get kills from the hill. Killing someone who is in the hill with you earns bonus points, so even if you're not confident in your ability to hold the position, you can stay competitive through boldness alone. May have to incorporate some player traits, but I'd prefer to maintain fundamental distinctions between the way different gametypes play, if only for MM defaults. >Infection 2.0
>Oddball 2.0
Holding the skull earns points as you hack it, but dropping it resets your progress. The only way to lock those points is to complete the hack, but doing so burns out the neural implants. The skull then despawns in your hands and a new one spawns elsewhere.
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