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| Re: And herein lies MLG's downfall.... | |
| Posted By: Schooly D <schoolyd@teamschoolyd.org> | Date: 3/25/12 6:31 p.m. |
In Response To: Re: And herein lies MLG's downfall.... (Hawaiian Pig) : Honestly, it does. I've thought about this and discussed it at length on many : occasions. Based on my usual measure of skill in a game, I'd argue that : it has a higher skill ceiling due to the greater complexity in both the : strategy Yes : and execution elements of the player experience. Hahahahahahaha. Oh God my balls. : RTS games lend themselves to spectatorship more so than FPS games. Most of
Like Cody said, this is the main reason. Same thing with fighting games. : FPS games suffer from confusingly hopping from one player's perspective to
What. Counter Strike's spectator mode suffers from the same problems all non-1v1 FPSs do. It's better than Halo's total lack of a spectator mode, but the problem's always the same. : Popularity is the key factor? It's not that simple. There's a reason the
Brood War was always dead everywhere but Korea. Even in Korea it's on its way out. Starcraft 2 is currently getting its shit pushed in (in terms of viewership) by LoL and DOTA2, and it's only going to get worse. We'll see how your tune changes as time passes.
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