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| Re: So. Default Reach Remains Default Frankie? | |
| Posted By: FyreWulff <mkidder@gmail.com> | Date: 1/8/12 4:21 p.m. |
In Response To: Re: So. Default Reach Remains Default Frankie? (Louis Wu) : To clarify MY point: You have nearly 4000 Competitive Matchmaking DMR kills. : The fact that you've just written that you've CHECKED EVERY SINGLE TIME : YOU GET A LUCKY DMR KILL tells me that you don't give a shit about : accuracy when you're arguing - you just make absolute statements because : you think they make you sound more authoritative. : I have zero interest in discussing a subject with someone so unwilling to be
You mean the DMR that about half the kills come from SWAT? I've yet to win a DMR battle by spamming out. I've tried. It never works for me. I've gotten lucky sweep snipes with the sniper, I've gotten lucky sweep shots with the CE mode Magnum. I've gotten lucky headshots spamming the ZBNR's autofire at range. I've yet to get a kill just spamming my DMR in the general direction of a target. I regularly kill people by burst firing an AR halfway across some maps to give you an idea of how calmly I can control the trigger. It just does not work for me, I always lose when I do it, and I win when I properly pace my shots. I mean, I regularly get killed by one hammer blow in Grifball as the bomb carrier. I complained about it on Twitter and the Grifball people asked me for a video of it happening which I provided, and not even they could understand why it happens to me. But every time I want to kill a bomb carrier, it takes two hammer blows. I'm not trying to sound authoritative, I'm trying to show that I'm not just going to copy the same view of the DMR's design as a lot of other vocal posters. Every time I've closely studied a "lucky" spam headshot, the game magnetized the shot to the enemy's head beyond the bloomed reticule, just like it magnetizes to the way outside of the ZBNR and ZBDMR's reticule. It's not bloom's fault that the game was going to make it a headshot anyway under it's magnetism rules, zero bloom or full bloom. What I interpret as a lucky shot that other people are talking about is aiming the bloomed reticule at a person where the majority of the reticule is off their head and the random 'spot' that the DMR fires in happens to be their head (off the center of the reticule), and that an unlucky but successful shot would have meant that the center of the reticule was dead-center. I have yet to see that happen. The Zero Bloom variant of each weapon magnetizes to a headshot in the same areas (and has an even bigger gimme area than the 100% version). No, I have not checked every single kill because I only check when I feel like I got a lucky shot off, and then it turns out the game would have given it to me if I had paced my shots or not. Then again, I could go into TU settings playlists again and start increasing the count of how many times I get screwed over by the bleedthrough bug. At least Invasion will be safe from the TU scurge since the bleedthrough bug would completely screw over the Elites in that gametype. I'll continue to hold my view that spamming the DMR = viable strategy is more of a placebo and that the real problem is Reach's massive bullet magnetism, which 343 did not adjust when they adjusted the bloom. That's their problem to deal with, and is a result of modifying a sandbox without accounting for the rest of the sandbox.
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