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December 2011 REACH Population Report | |
Posted By: DEEP NNN <deep_nnn@hotmail.com> | Date: 1/1/12 9:23 a.m. |
These values are unofficial and collected manually by me from the Bungie REACH project page. I make no guarantees for the accuracy of this data and provided no quality control or quality assurance for my work in collecting it. http://www.bungie.net/Projects/Reach/default.aspx In the following graph I attempted to offset Halo 3 values such that similar days of the week for December were compared. I am not 100% happy with the result but I still feel it is a better comparison than just using exact dates.
December 2011 REACH UU/24hr
Disclosure for my collection methods.
Draw conclusions at your own risk. My observations.
Highest population value collected 558,730. Lowest population value collected 310,892. Weekends have typically had a higher population. REACH population by the end of December 2011, was under performing by ~100,000/24hrs as compared to Halo 3 during December 2008. This actually is an improvement over last month. It is important to note that at this same point in Halo 3's life, it was at the beginning of a steady climb back to the top of the XBLive charts. Conclusions.
Overall population is increasing significantly. Opinion.
Last month I stated "This will be the month that tests fan interest in the Anniversary Map Pack and gametypes. I suppose individual playlist population is the next thing to watch. Will people gravitate towards the Anniversary TU playlists or will they stay in vanilla REACH? I am guessing vanilla will make gains at the expense of TU, though I'm not going to measure it." My favorite game developer, 343i saw fit to throw a wrench in at the last moment. By pushing TU gametypes into more vanilla playlists some potential measurable variables were lost. Just to get back at them for that huge betrayal (j/k), I reversed my decision to not measure individual playlist population numbers. I'll sure show them! Yeah, right, it's hard work collecting those numbers and I'm the only one being punished. It's like a cruel joke on me. ;) In the end, dear readers you will soon get the benefit of seeing those reams of flow charts. Exciting times, is it not? Prediction for next month. January 3 should mark the beginning of a fairly steep decline in population that should bottom out after about a week and then commence a steady weekly rhythm with little population change. The month should end with a higher population than December started with. I am assuming more Halo CE Anniversary and REACH units would have been acquired over the Christmas holidays. Halo 3, at this point after launch, began its inexorable climb back to top the XBLive charts. Though REACH closed some of that gap by the end of December, I can't imagine it continuing on that path, so the population differences should widen considerably in favour of Halo 3 as we go forward. Halo REACH is not dead and is currently rallying its troops. Is it a sign of a come back? FPS fans need a good quality FPS title to play. Even with new AAA titles coming out REACH will continue to be a top tier AAA experience. Currently, only REACH can provide the best 'Halo experience'. Its core fans will stick with it until Halo 4 but even they will take breaks from it. If your Friends List is no longer showing anyone playing REACH, I recommend you get some new XBL friends. Links to previous population reports.
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