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Re: AI: What games currently set the benchmark? | |
Posted By: scarab | Date: 11/3/11 2:35 a.m. |
In Response To: Re: AI: What games currently set the benchmark? (Beckx) : Recall that AI in AoK consists of pathfinding and attacking. It's extremely : bare bones. It has to form and control squads and manage an economy and it does try different strategies when the old ones don't work. What I'm saying is that Bungie added squads and squad management to Halo. That may have been fairly new for an FPS but its bread and butter for a RTS. : General opinion on a game's AI will live or die based on two things: does it
: As SoMP says, ME2 is surprisingly competent at both. The squad system works
Yes I've never felt ashamed to be in the same company as my ME2 team mates. :-) : The more open your game, the more challenge you have designing AI. I think that Bungie exacerbate the problem by expecting the NPCs to live up to human roles. They ask them to play characters, be awesome Spartans, etc. They can't carry that weight. Maybe only Valve have managed that task.
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