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Re: AI Script | |
Posted By: dmiller <dmiller@bungie.com> | Date: 8/9/11 9:39 p.m. |
In Response To: Re: AI Script (FyreWulff) : Okay, I'm back for one more round. : 1) In Halo 1, on the level "Halo", banshees get on you right after
: Later on in ODST, there seems to be a reference to this. When you cross into
Scripted behavior. Banshees do have a Flee behavior, but I don't think you can do anything to trigger it on-foot- mostly for dogfighting. : 2) Halo 3 had 3 scarab encounters (The Storm, The Ark, and the two on The
: Did you ever want to add "MOAR SCARAB"? Did you ever consider
There was no plan for another scarab AI encounter in ODST on the highway because we didn't have time or had planned a scarab. It crossed my mind near the end though. Reach did not have Scarab AI or a working Scarab. : 3) Who's idea was it to use the BSP from Silent Cartographer in the final run
: Also, the way you rigged explosions to occur at jumps was great for creating
That was my idea. We were desperate for more geometry on the trench run and I suggested it would be funny if we could put the silent cartographer (B30) level in. I even placed the plates to mimick some of the geometry (as you noticed). : 4) Can you talk about the extra Blind skull on Cortana (Halo 3), or about the
The extra blind skull was an old placement of the skull. I think we forgot to remove it from the level- so a second skull is there but does nothing. : 5) At what point was it determined that you'd use Reflection (Ivory Tower) in
This was the very beginning of the level. Someone came to me and asked me if I had room for Ivory Tower- because if I didn't place it, the multiplayer level would be cut due to lack of polish time. Because we put it in the level it made more room on the schedule to ship it. The crazy marine was originally placed in the little pond where the sword was- but he was too easy to find. : 6) There's a building you pass through on Uplift right before you cross the
Dunno. Probably not, but who knows! I don't think we had that sort of time to think about it on that project. : Thanks for answering all these questions again!
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Replies: |
AI Script | scarab | 8/5/11 4:50 a.m. |
Re: AI Script | scarab | 8/5/11 5:00 a.m. |
Fixed: AI Script | scarab | 8/5/11 5:26 a.m. |
Re: Fixed: AI Script | Moorpheusl9 | 8/5/11 6:07 a.m. |
Re: Fixed: AI Script | scarab | 8/5/11 7:20 a.m. |
Should've used Python *NM* | JDQuackers | 8/5/11 7:30 a.m. |
Re: AI Script | General Vagueness | 8/5/11 12:30 p.m. |
HaloScript | kornman00 | 8/5/11 3:17 p.m. |
Re: HaloScript | scarab | 8/7/11 9:06 a.m. |
Re: AI Script | dmiller | 8/7/11 1:17 a.m. |
Re: AI Script | scarab | 8/7/11 8:54 a.m. |
Re: AI Script | dmiller | 8/7/11 9:29 a.m. |
Re: AI Script | Moorpheusl9 | 8/7/11 9:33 a.m. |
Re: AI Script | dmiller | 8/7/11 9:35 a.m. |
Re: AI Script | scarab | 8/7/11 10:12 a.m. |
Re: AI Script | ZackDark | 8/7/11 2:40 p.m. |
Re: AI Script | dmiller | 8/7/11 5:02 p.m. |
Re: AI Script | Louis Wu | 8/7/11 5:15 p.m. |
Re: AI Script | dmiller | 8/7/11 5:23 p.m. |
Re: AI Script | scarab | 8/8/11 3:34 p.m. |
Re: AI Script | dmiller | 8/8/11 9:51 p.m. |
Re: AI Script | JonnyOThan | 8/11/11 12:42 p.m. |
Re: AI Script | scarab | 8/11/11 4:32 p.m. |
Re: AI Script | dmiller | 8/13/11 2:21 p.m. |
Re: AI Script | scarab | 8/13/11 5:27 p.m. |
Re: AI Script | RC Master | 8/7/11 7:41 p.m. |
Re: AI Script | ZackDark | 8/7/11 8:30 p.m. |
Re: AI Script | General Vagueness | 8/7/11 8:36 p.m. |
Re: AI Script | ZackDark | 8/7/11 8:42 p.m. |
Re: AI Script | dmiller | 8/7/11 8:57 p.m. |
Re: AI Script | Hyokin | 8/7/11 9:21 p.m. |
Re: AI Script | dmiller | 8/7/11 11:03 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:19 p.m. |
Re: AI Script | dmiller | 8/7/11 11:23 p.m. |
Re: AI Script | Hyokin | 8/7/11 11:20 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:22 p.m. |
Re: AI Script | dmiller | 8/7/11 11:26 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:27 p.m. |
Welcome to the forums, Dan! | Hyokin | 8/7/11 11:34 p.m. |
Re: AI Script | dmiller | 8/7/11 11:44 p.m. |
Re: AI Script | dmiller | 8/7/11 11:45 p.m. |
Re: AI Script | RC Master | 8/8/11 7:10 a.m. |
Re: AI Script | Avateur | 8/7/11 11:50 p.m. |
Re: AI Script | Hyokin | 8/7/11 11:57 p.m. |
Re: AI Script | dmiller | 8/8/11 1:17 a.m. |
Re: AI Script | SonofMacPhisto | 8/8/11 6:11 p.m. |
Re: AI Script | dmiller | 8/8/11 9:54 p.m. |
Seriously dude, you're awesome *NM* | ZackDark | 8/8/11 10:46 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:50 p.m. |
Re: AI Script | Leviathan | 8/8/11 12:11 a.m. |
I also share this question *NM* | ZackDark | 8/8/11 12:13 a.m. |
Re: AI Script | dmiller | 8/8/11 1:21 a.m. |
Re: AI Script | General Vagueness | 8/8/11 1:34 p.m. |
Re: AI Script | FyreWulff | 8/8/11 12:41 a.m. |
Re: AI Script | dmiller | 8/8/11 10:54 a.m. |
Re: AI Script | bluerunner | 8/8/11 11:04 a.m. |
Re: AI Script | dmiller | 8/8/11 8:54 p.m. |
Re: AI Script | FyreWulff | 8/9/11 4:56 p.m. |
Re: AI Script | Hyokin | 8/8/11 11:09 a.m. |
Re: AI Script | RC Master | 8/8/11 1:40 p.m. |
Re: Thanks. | Joe Duplessie (SNIPE 316) | 8/8/11 2:44 p.m. |
Re: Thanks. | General Vagueness | 8/8/11 5:25 p.m. |
x3 thanks for awesome | SonofMacPhisto | 8/8/11 6:06 p.m. |
Combat sandbox and mission design | GhaleonEB | 8/8/11 1:10 a.m. |
Re: Combat sandbox and mission design | dmiller | 8/8/11 1:26 a.m. |
Re: Combat sandbox and mission design | dmiller | 8/8/11 1:29 a.m. |
Re: AI Script | Lord Friendship | 8/8/11 12:33 p.m. |
Re: AI Script | dmiller | 8/8/11 8:55 p.m. |
Re: AI Script | Gravemind | 8/8/11 3:29 p.m. |
Re: AI Script | scarab | 8/8/11 3:49 p.m. |
Re: AI Script | Lurono | 8/8/11 6:52 p.m. |
Re: AI Script | SonofMacPhisto | 8/8/11 7:00 p.m. |
Yes to both *NM* | Lurono | 8/8/11 7:15 p.m. |
Ok, I'm not nuts. Well, I am... but... n/m :) *NM* | SonofMacPhisto | 8/8/11 7:22 p.m. |
Re: AI Script | dmiller | 8/8/11 9:42 p.m. |
Re: AI Script | RC Master | 8/9/11 9:34 a.m. |
Re: AI Script | dmiller | 8/9/11 9:47 p.m. |
Re: AI Script | JonnyOThan | 8/10/11 3:27 p.m. |
Re: AI Script | RC Master | 8/10/11 7:21 p.m. |
Re: AI Script | ZackDark | 8/10/11 10:37 p.m. |
Re: AI Script | Hyokin | 8/10/11 11:36 p.m. |
Re: AI Script | ZackDark | 8/10/11 11:59 p.m. |
Re: AI Script | RC Master | 8/11/11 8:30 p.m. |
343i, hire him too! *NM* | Hyokin | 8/11/11 10:02 p.m. |
Re: 343i, hire him too! | RC Master | 8/13/11 10:34 a.m. |
Re: AI Script | ZackDark | 8/11/11 11:02 p.m. |
Re: AI Script | RC Master | 8/12/11 7:28 a.m. |
Re: AI Script | ZackDark | 8/12/11 6:26 p.m. |
Re: AI Script | dmiller | 8/13/11 2:39 p.m. |
Re: AI Script | FyreWulff | 8/9/11 5:23 p.m. |
Re: AI Script | Lurono | 8/9/11 8:07 p.m. |
The worst kind *NM* | scarab | 8/10/11 1:03 a.m. |
And a serious answer... | Lurono | 8/9/11 8:13 p.m. |
Re: AI Script | dmiller | 8/9/11 9:39 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:37 p.m. |
Re: AI Script | dmiller | 8/9/11 10:41 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:45 p.m. |
Re: AI Script | dmiller | 8/9/11 10:47 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:52 p.m. |
Re: AI Script | dmiller | 8/9/11 11:13 p.m. |
Re: AI Script | scarab | 8/10/11 1:28 a.m. |
Re: AI Script | dmiller | 8/10/11 9:18 a.m. |
Re: AI Script | scarab | 8/11/11 4:49 a.m. |
Re: AI Script | dmiller | 8/11/11 9:49 a.m. |
Re: AI Script | Dagoonite | 8/11/11 10:31 a.m. |
Re: AI Script | RC Master | 8/11/11 11:41 a.m. |
Re: AI Script | dmiller | 8/12/11 1:20 a.m. |
Re: AI Script | RC Master | 8/12/11 7:05 p.m. |
Re: AI Script (ooh! Question!) | RC Master | 8/13/11 5:52 a.m. |
Re: AI Script (ooh! Question!) | dmiller | 8/13/11 2:28 p.m. |
Re: AI Script (ooh! Question!) | dmiller | 8/13/11 2:34 p.m. |
Re: AI Script (ooh! Question!) | RC Master | 8/13/11 8:37 p.m. |
Re: AI Script | General Vagueness | 8/9/11 11:38 p.m. |
Re: AI Script | mrbig | 8/10/11 12:50 a.m. |
Re: AI Script | dmiller | 8/10/11 9:11 a.m. |
Aww crap | RC Master | 8/8/11 7:22 a.m. |
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