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Re: AI Script | |
Posted By: dmiller <dmiller@bungie.com> | Date: 8/8/11 10:54 a.m. |
In Response To: Re: AI Script (FyreWulff) : Halo 3: In "Tsavo Highway", a carrier jumps in overhead while you're driving down the highway to
I don't know the answer to this one. It's more of a technical sound thing. : ODST: It seems you guys liked the idea of using carriers a lot, so the whole highway level has a
None of these things are performance-related. The banshees are cheap low-poly swarm objects. The carriers are cheap animated objects. I love carriers/banshee swarms because they are cheap and they make the sky feel alive and dangerous. : Also, if you're the one behind the 9999 round rocket launchers for 4-player legendary, I <3 you. *bow* That would be me. We came up with idea near the end to do the whole 'annual' ODST-style. Thank Marty for the special music love. : Reach: New Alexandria, so carrier love here again. How hard on the budget was having all those
Carriers are like an animated rock. They are pretty easy to do once you animate them. Super cheap. You can't fly them because they aren't a vehicle. Unsure about Seraphs. : Also kudos to the work on that level, it definitely seemed a hell of an effort to assemble that one together. If you only knew! :) Like I said earlier, it was a labor of love. : The Package: the button that removes the invisible walls and softkills and spawns 4 banshees. Is
I pretty much went easter egg nuts at the end of Reach. I think even Harold Ryan said something to the effect of- 'we didn't give miller enough work'. I wanted both of my levels to be completely explorable- no walls, nothing. THe guns were disabled to prevent completely breaking the level, but it was a mistake, I should've just left them alone as people found a way around them. : Halo 3: How long did it take to script or put together the escape run at the end of the game? I
That part of the level was done twice! We had a working version but it was dreadful. So late in the game, I made the call to re-do the whole thing. Not a very popular move at the time, since we had put a fair amount of work into it. I agreed to put the tiles together myself in Max and script every single one of them. Massive undertaking for late in the game. I'm pretty happy with how it turned out given we had very little time to do it. I still had enough time to throw in the ghosts and the choppers and the mongoose as eggs. One of my favorite Halo 3 memories. I'm a glutton that way, really. If I don't go through pain and anguish to do something, I tend to not enjoy it as much.
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Replies: |
AI Script | scarab | 8/5/11 4:50 a.m. |
Re: AI Script | scarab | 8/5/11 5:00 a.m. |
Fixed: AI Script | scarab | 8/5/11 5:26 a.m. |
Re: Fixed: AI Script | Moorpheusl9 | 8/5/11 6:07 a.m. |
Re: Fixed: AI Script | scarab | 8/5/11 7:20 a.m. |
Should've used Python *NM* | JDQuackers | 8/5/11 7:30 a.m. |
Re: AI Script | General Vagueness | 8/5/11 12:30 p.m. |
HaloScript | kornman00 | 8/5/11 3:17 p.m. |
Re: HaloScript | scarab | 8/7/11 9:06 a.m. |
Re: AI Script | dmiller | 8/7/11 1:17 a.m. |
Re: AI Script | scarab | 8/7/11 8:54 a.m. |
Re: AI Script | dmiller | 8/7/11 9:29 a.m. |
Re: AI Script | Moorpheusl9 | 8/7/11 9:33 a.m. |
Re: AI Script | dmiller | 8/7/11 9:35 a.m. |
Re: AI Script | scarab | 8/7/11 10:12 a.m. |
Re: AI Script | ZackDark | 8/7/11 2:40 p.m. |
Re: AI Script | dmiller | 8/7/11 5:02 p.m. |
Re: AI Script | Louis Wu | 8/7/11 5:15 p.m. |
Re: AI Script | dmiller | 8/7/11 5:23 p.m. |
Re: AI Script | scarab | 8/8/11 3:34 p.m. |
Re: AI Script | dmiller | 8/8/11 9:51 p.m. |
Re: AI Script | JonnyOThan | 8/11/11 12:42 p.m. |
Re: AI Script | scarab | 8/11/11 4:32 p.m. |
Re: AI Script | dmiller | 8/13/11 2:21 p.m. |
Re: AI Script | scarab | 8/13/11 5:27 p.m. |
Re: AI Script | RC Master | 8/7/11 7:41 p.m. |
Re: AI Script | ZackDark | 8/7/11 8:30 p.m. |
Re: AI Script | General Vagueness | 8/7/11 8:36 p.m. |
Re: AI Script | ZackDark | 8/7/11 8:42 p.m. |
Re: AI Script | dmiller | 8/7/11 8:57 p.m. |
Re: AI Script | Hyokin | 8/7/11 9:21 p.m. |
Re: AI Script | dmiller | 8/7/11 11:03 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:19 p.m. |
Re: AI Script | dmiller | 8/7/11 11:23 p.m. |
Re: AI Script | Hyokin | 8/7/11 11:20 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:22 p.m. |
Re: AI Script | dmiller | 8/7/11 11:26 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:27 p.m. |
Welcome to the forums, Dan! | Hyokin | 8/7/11 11:34 p.m. |
Re: AI Script | dmiller | 8/7/11 11:44 p.m. |
Re: AI Script | dmiller | 8/7/11 11:45 p.m. |
Re: AI Script | RC Master | 8/8/11 7:10 a.m. |
Re: AI Script | Avateur | 8/7/11 11:50 p.m. |
Re: AI Script | Hyokin | 8/7/11 11:57 p.m. |
Re: AI Script | dmiller | 8/8/11 1:17 a.m. |
Re: AI Script | SonofMacPhisto | 8/8/11 6:11 p.m. |
Re: AI Script | dmiller | 8/8/11 9:54 p.m. |
Seriously dude, you're awesome *NM* | ZackDark | 8/8/11 10:46 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:50 p.m. |
Re: AI Script | Leviathan | 8/8/11 12:11 a.m. |
I also share this question *NM* | ZackDark | 8/8/11 12:13 a.m. |
Re: AI Script | dmiller | 8/8/11 1:21 a.m. |
Re: AI Script | General Vagueness | 8/8/11 1:34 p.m. |
Re: AI Script | FyreWulff | 8/8/11 12:41 a.m. |
Re: AI Script | dmiller | 8/8/11 10:54 a.m. |
Re: AI Script | bluerunner | 8/8/11 11:04 a.m. |
Re: AI Script | dmiller | 8/8/11 8:54 p.m. |
Re: AI Script | FyreWulff | 8/9/11 4:56 p.m. |
Re: AI Script | Hyokin | 8/8/11 11:09 a.m. |
Re: AI Script | RC Master | 8/8/11 1:40 p.m. |
Re: Thanks. | Joe Duplessie (SNIPE 316) | 8/8/11 2:44 p.m. |
Re: Thanks. | General Vagueness | 8/8/11 5:25 p.m. |
x3 thanks for awesome | SonofMacPhisto | 8/8/11 6:06 p.m. |
Combat sandbox and mission design | GhaleonEB | 8/8/11 1:10 a.m. |
Re: Combat sandbox and mission design | dmiller | 8/8/11 1:26 a.m. |
Re: Combat sandbox and mission design | dmiller | 8/8/11 1:29 a.m. |
Re: AI Script | Lord Friendship | 8/8/11 12:33 p.m. |
Re: AI Script | dmiller | 8/8/11 8:55 p.m. |
Re: AI Script | Gravemind | 8/8/11 3:29 p.m. |
Re: AI Script | scarab | 8/8/11 3:49 p.m. |
Re: AI Script | Lurono | 8/8/11 6:52 p.m. |
Re: AI Script | SonofMacPhisto | 8/8/11 7:00 p.m. |
Yes to both *NM* | Lurono | 8/8/11 7:15 p.m. |
Ok, I'm not nuts. Well, I am... but... n/m :) *NM* | SonofMacPhisto | 8/8/11 7:22 p.m. |
Re: AI Script | dmiller | 8/8/11 9:42 p.m. |
Re: AI Script | RC Master | 8/9/11 9:34 a.m. |
Re: AI Script | dmiller | 8/9/11 9:47 p.m. |
Re: AI Script | JonnyOThan | 8/10/11 3:27 p.m. |
Re: AI Script | RC Master | 8/10/11 7:21 p.m. |
Re: AI Script | ZackDark | 8/10/11 10:37 p.m. |
Re: AI Script | Hyokin | 8/10/11 11:36 p.m. |
Re: AI Script | ZackDark | 8/10/11 11:59 p.m. |
Re: AI Script | RC Master | 8/11/11 8:30 p.m. |
343i, hire him too! *NM* | Hyokin | 8/11/11 10:02 p.m. |
Re: 343i, hire him too! | RC Master | 8/13/11 10:34 a.m. |
Re: AI Script | ZackDark | 8/11/11 11:02 p.m. |
Re: AI Script | RC Master | 8/12/11 7:28 a.m. |
Re: AI Script | ZackDark | 8/12/11 6:26 p.m. |
Re: AI Script | dmiller | 8/13/11 2:39 p.m. |
Re: AI Script | FyreWulff | 8/9/11 5:23 p.m. |
Re: AI Script | Lurono | 8/9/11 8:07 p.m. |
The worst kind *NM* | scarab | 8/10/11 1:03 a.m. |
And a serious answer... | Lurono | 8/9/11 8:13 p.m. |
Re: AI Script | dmiller | 8/9/11 9:39 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:37 p.m. |
Re: AI Script | dmiller | 8/9/11 10:41 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:45 p.m. |
Re: AI Script | dmiller | 8/9/11 10:47 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:52 p.m. |
Re: AI Script | dmiller | 8/9/11 11:13 p.m. |
Re: AI Script | scarab | 8/10/11 1:28 a.m. |
Re: AI Script | dmiller | 8/10/11 9:18 a.m. |
Re: AI Script | scarab | 8/11/11 4:49 a.m. |
Re: AI Script | dmiller | 8/11/11 9:49 a.m. |
Re: AI Script | Dagoonite | 8/11/11 10:31 a.m. |
Re: AI Script | RC Master | 8/11/11 11:41 a.m. |
Re: AI Script | dmiller | 8/12/11 1:20 a.m. |
Re: AI Script | RC Master | 8/12/11 7:05 p.m. |
Re: AI Script (ooh! Question!) | RC Master | 8/13/11 5:52 a.m. |
Re: AI Script (ooh! Question!) | dmiller | 8/13/11 2:28 p.m. |
Re: AI Script (ooh! Question!) | dmiller | 8/13/11 2:34 p.m. |
Re: AI Script (ooh! Question!) | RC Master | 8/13/11 8:37 p.m. |
Re: AI Script | General Vagueness | 8/9/11 11:38 p.m. |
Re: AI Script | mrbig | 8/10/11 12:50 a.m. |
Re: AI Script | dmiller | 8/10/11 9:11 a.m. |
Aww crap | RC Master | 8/8/11 7:22 a.m. |
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