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Re: Combat sandbox and mission design | |
Posted By: dmiller <dmiller@bungie.com> | Date: 8/8/11 1:26 a.m. |
In Response To: Combat sandbox and mission design (GhaleonEB) : One of my favorite encounters in Halo 3 is the first hallway battle, right : before the barracks, on Crow's Nest. I've never had it play out the same : way twice, and myriad tactics work for luring, evading and ambushing the : Brutes and their Chieftain. : Thing is, that same encounter wouldn't work in Reach, because the range and
: My question is, how locked down was the combat sandbox - such as BR range and
: Cheers. Hope to see you at PAX again this year, Dan. : ~Ben I will be at PAX this year. I think this is 7/7 for me. :) Combat ranges?- I tend to be more of a 'feel' designer. I really don't pay attention to hardcore numbers in the sandbox, because that stuff is always changing. If I don't like what a weapon is doing to an encounter, I will limit it or remove it from the level. An example where the Sandbox/AI have failed me was the encounter before the Oni Swordbase Gate in Reach (the Package). The shade turret values changed for legendary right before ship so that encounter is really horrible now. It played much better earlier. I find that too much precision in mission design will just bite you later on. Slop is good because you are flexible and gives players wiggle-room.
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Replies: |
AI Script | scarab | 8/5/11 4:50 a.m. |
Re: AI Script | scarab | 8/5/11 5:00 a.m. |
Fixed: AI Script | scarab | 8/5/11 5:26 a.m. |
Re: Fixed: AI Script | Moorpheusl9 | 8/5/11 6:07 a.m. |
Re: Fixed: AI Script | scarab | 8/5/11 7:20 a.m. |
Should've used Python *NM* | JDQuackers | 8/5/11 7:30 a.m. |
Re: AI Script | General Vagueness | 8/5/11 12:30 p.m. |
HaloScript | kornman00 | 8/5/11 3:17 p.m. |
Re: HaloScript | scarab | 8/7/11 9:06 a.m. |
Re: AI Script | dmiller | 8/7/11 1:17 a.m. |
Re: AI Script | scarab | 8/7/11 8:54 a.m. |
Re: AI Script | dmiller | 8/7/11 9:29 a.m. |
Re: AI Script | Moorpheusl9 | 8/7/11 9:33 a.m. |
Re: AI Script | dmiller | 8/7/11 9:35 a.m. |
Re: AI Script | scarab | 8/7/11 10:12 a.m. |
Re: AI Script | ZackDark | 8/7/11 2:40 p.m. |
Re: AI Script | dmiller | 8/7/11 5:02 p.m. |
Re: AI Script | Louis Wu | 8/7/11 5:15 p.m. |
Re: AI Script | dmiller | 8/7/11 5:23 p.m. |
Re: AI Script | scarab | 8/8/11 3:34 p.m. |
Re: AI Script | dmiller | 8/8/11 9:51 p.m. |
Re: AI Script | JonnyOThan | 8/11/11 12:42 p.m. |
Re: AI Script | scarab | 8/11/11 4:32 p.m. |
Re: AI Script | dmiller | 8/13/11 2:21 p.m. |
Re: AI Script | scarab | 8/13/11 5:27 p.m. |
Re: AI Script | RC Master | 8/7/11 7:41 p.m. |
Re: AI Script | ZackDark | 8/7/11 8:30 p.m. |
Re: AI Script | General Vagueness | 8/7/11 8:36 p.m. |
Re: AI Script | ZackDark | 8/7/11 8:42 p.m. |
Re: AI Script | dmiller | 8/7/11 8:57 p.m. |
Re: AI Script | Hyokin | 8/7/11 9:21 p.m. |
Re: AI Script | dmiller | 8/7/11 11:03 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:19 p.m. |
Re: AI Script | dmiller | 8/7/11 11:23 p.m. |
Re: AI Script | Hyokin | 8/7/11 11:20 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:22 p.m. |
Re: AI Script | dmiller | 8/7/11 11:26 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:27 p.m. |
Welcome to the forums, Dan! | Hyokin | 8/7/11 11:34 p.m. |
Re: AI Script | dmiller | 8/7/11 11:44 p.m. |
Re: AI Script | dmiller | 8/7/11 11:45 p.m. |
Re: AI Script | RC Master | 8/8/11 7:10 a.m. |
Re: AI Script | Avateur | 8/7/11 11:50 p.m. |
Re: AI Script | Hyokin | 8/7/11 11:57 p.m. |
Re: AI Script | dmiller | 8/8/11 1:17 a.m. |
Re: AI Script | SonofMacPhisto | 8/8/11 6:11 p.m. |
Re: AI Script | dmiller | 8/8/11 9:54 p.m. |
Seriously dude, you're awesome *NM* | ZackDark | 8/8/11 10:46 p.m. |
Re: AI Script | ZackDark | 8/7/11 11:50 p.m. |
Re: AI Script | Leviathan | 8/8/11 12:11 a.m. |
I also share this question *NM* | ZackDark | 8/8/11 12:13 a.m. |
Re: AI Script | dmiller | 8/8/11 1:21 a.m. |
Re: AI Script | General Vagueness | 8/8/11 1:34 p.m. |
Re: AI Script | FyreWulff | 8/8/11 12:41 a.m. |
Re: AI Script | dmiller | 8/8/11 10:54 a.m. |
Re: AI Script | bluerunner | 8/8/11 11:04 a.m. |
Re: AI Script | dmiller | 8/8/11 8:54 p.m. |
Re: AI Script | FyreWulff | 8/9/11 4:56 p.m. |
Re: AI Script | Hyokin | 8/8/11 11:09 a.m. |
Re: AI Script | RC Master | 8/8/11 1:40 p.m. |
Re: Thanks. | Joe Duplessie (SNIPE 316) | 8/8/11 2:44 p.m. |
Re: Thanks. | General Vagueness | 8/8/11 5:25 p.m. |
x3 thanks for awesome | SonofMacPhisto | 8/8/11 6:06 p.m. |
Combat sandbox and mission design | GhaleonEB | 8/8/11 1:10 a.m. |
Re: Combat sandbox and mission design | dmiller | 8/8/11 1:26 a.m. |
Re: Combat sandbox and mission design | dmiller | 8/8/11 1:29 a.m. |
Re: AI Script | Lord Friendship | 8/8/11 12:33 p.m. |
Re: AI Script | dmiller | 8/8/11 8:55 p.m. |
Re: AI Script | Gravemind | 8/8/11 3:29 p.m. |
Re: AI Script | scarab | 8/8/11 3:49 p.m. |
Re: AI Script | Lurono | 8/8/11 6:52 p.m. |
Re: AI Script | SonofMacPhisto | 8/8/11 7:00 p.m. |
Yes to both *NM* | Lurono | 8/8/11 7:15 p.m. |
Ok, I'm not nuts. Well, I am... but... n/m :) *NM* | SonofMacPhisto | 8/8/11 7:22 p.m. |
Re: AI Script | dmiller | 8/8/11 9:42 p.m. |
Re: AI Script | RC Master | 8/9/11 9:34 a.m. |
Re: AI Script | dmiller | 8/9/11 9:47 p.m. |
Re: AI Script | JonnyOThan | 8/10/11 3:27 p.m. |
Re: AI Script | RC Master | 8/10/11 7:21 p.m. |
Re: AI Script | ZackDark | 8/10/11 10:37 p.m. |
Re: AI Script | Hyokin | 8/10/11 11:36 p.m. |
Re: AI Script | ZackDark | 8/10/11 11:59 p.m. |
Re: AI Script | RC Master | 8/11/11 8:30 p.m. |
343i, hire him too! *NM* | Hyokin | 8/11/11 10:02 p.m. |
Re: 343i, hire him too! | RC Master | 8/13/11 10:34 a.m. |
Re: AI Script | ZackDark | 8/11/11 11:02 p.m. |
Re: AI Script | RC Master | 8/12/11 7:28 a.m. |
Re: AI Script | ZackDark | 8/12/11 6:26 p.m. |
Re: AI Script | dmiller | 8/13/11 2:39 p.m. |
Re: AI Script | FyreWulff | 8/9/11 5:23 p.m. |
Re: AI Script | Lurono | 8/9/11 8:07 p.m. |
The worst kind *NM* | scarab | 8/10/11 1:03 a.m. |
And a serious answer... | Lurono | 8/9/11 8:13 p.m. |
Re: AI Script | dmiller | 8/9/11 9:39 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:37 p.m. |
Re: AI Script | dmiller | 8/9/11 10:41 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:45 p.m. |
Re: AI Script | dmiller | 8/9/11 10:47 p.m. |
Re: AI Script | ZackDark | 8/9/11 10:52 p.m. |
Re: AI Script | dmiller | 8/9/11 11:13 p.m. |
Re: AI Script | scarab | 8/10/11 1:28 a.m. |
Re: AI Script | dmiller | 8/10/11 9:18 a.m. |
Re: AI Script | scarab | 8/11/11 4:49 a.m. |
Re: AI Script | dmiller | 8/11/11 9:49 a.m. |
Re: AI Script | Dagoonite | 8/11/11 10:31 a.m. |
Re: AI Script | RC Master | 8/11/11 11:41 a.m. |
Re: AI Script | dmiller | 8/12/11 1:20 a.m. |
Re: AI Script | RC Master | 8/12/11 7:05 p.m. |
Re: AI Script (ooh! Question!) | RC Master | 8/13/11 5:52 a.m. |
Re: AI Script (ooh! Question!) | dmiller | 8/13/11 2:28 p.m. |
Re: AI Script (ooh! Question!) | dmiller | 8/13/11 2:34 p.m. |
Re: AI Script (ooh! Question!) | RC Master | 8/13/11 8:37 p.m. |
Re: AI Script | General Vagueness | 8/9/11 11:38 p.m. |
Re: AI Script | mrbig | 8/10/11 12:50 a.m. |
Re: AI Script | dmiller | 8/10/11 9:11 a.m. |
Aww crap | RC Master | 8/8/11 7:22 a.m. |
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