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Project Aftershock update:
Posted By: =sw=warlord <>Date: 8/3/11 9:25 a.m.

I've got a new video update, this has some pretty drastic changes since the last.
Terrain is still being tweaked, cliffs are being worked upon, Time of Day is being worked on, Atmosphere has been changed, there is now passive dust and leaves blowing past.
Bases have been tweaked, new passages formed, old ones closed and general outlay is greatly improved.
One final push is all that remains before I start looking for play testing.

The people who've been following this project will already know this but, I've now got animated longswords which are capable of doing bombing runs so during the map you will occasionally see two maybe three longsword bombers swoop to low altitude and bomb an area not too far away.

The final push needed for play testing is this, final corridor laid down, seal holes in terrain fix glitches involving voxels causing random flickering and that is it for play testing to begin.
Once the testing is completed, the shaders and overall look will be tweaked and if at all possible, replacing weapon models with something a little taste with Halo.

Enjoy the video and let me know of any thing you see in the video you would like more info on or to give suggestions.

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