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Re: You have an odd definition of "update" then... | |
Posted By: Narcogen <narcogen@rampancy.net> | Date: 6/17/11 12:47 a.m. |
In Response To: Re: You have an odd definition of "update" then... (uberfoop) : I constructed an argument that is intended to counter a common assumption : about how games may or may not be enjoyable. You have mostly assumed that : assumption that I argue against, and explored its implications and how : they differ from the implications of my conclusion. : I truly don't mean to sound rude by this, but I haven't been able to identify
I'm sorry I've entirely lost the thread now. We're now at two replies where you accuse me of a logical fallacy without reiterating your actual argument, which makes it difficult for me to reply. Beyond that I'm not sure why I have to share your assumptions or your conclusions. Perhaps it's possible we're just advancing two separate but mutually exclusive arguments? That again would leave the anecdotal evidence only, where our personal experiences don't agree, but whereas your idea that "it's fun to lose in Halo 1" is more or less negated, as an assumption, by my assertion that "losing in Halo 1 is not fun for everyone" for which I offer my own experience. It is not more fun to lose, even if I know why, than it is to win at least some of the time-- even if you don't know why. : True. This is why having a high skill ceiling is important for games with
It's only important for those that high up on the curve, which has been more or less my case against Halo 1 on XBL since these arguments started, years ago. For those unable or unwilling to trade three headshot pistol kills, Halo 1's high skill ceiling is not as important as its low floor-- which is where most of the online players would bunch up, and where the attrition would begin. That's why I would predict Halo 1 XBL to be a niche product, interesting to the best of players and hangers-on mostly, and not being the mass market product that Halo multiplayer was intended to be, and which the skill gap between best and worst players was intentionally narrowed in order to achieve. : In Halo 1's case, the skill ceiling is high enough that consistantly getting
I'll wait for someone else to come in and contradict you there. : I did expand on it. That's what my whole argument about where frustration in
So your preference for Halo 1 is really just a negation of Reach? I'm not sure I follow. : In fact, my being excluded from that elite group is, from my perspective,
: *Admittedly, I also just plain like the feel of the game more, to the point
So you don't think it's flawed, as I do, but you'd want them to make it even if you thought it was?
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