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Re: You have an odd definition of "update" then... | |
Posted By: uberfoop <atkinso2@seattleu.edu> | Date: 6/14/11 3:58 a.m. |
In Response To: Re: You have an odd definition of "update" then... (Narcogen) : If you mean the pistol, I think you mean "is a power weapon". :-) Actually, I would say that Halo 1 tries to avoid the entire idea of "power weapon." Players shouldn't be screwed over and relegated to only fighting effectively against other unfortunate players simply because they didn't spawn near the rockets or the banshee. This is actually, I think, why Bungie often put the rockets in central locations in Halo 1 MP maps; they knew that they were directly advantageous on small maps, so they made it so that there was at least some chance that players would fight over them. : The things that some of the multiplayer purists liked about Halo 1 is
I'm not sure sure that those things are so separable, though. Those other aspects to Halo 1's multiplayer are important, and all work together to make it what it is, and make it different from the other games. For a simple example, take some of the things I mentioned directly in that post. The faster movement allows for more powerful and controllable grenades to exist without being imbalanced. This in turn enables the shotgun to be the much longer-range weapon that it is without it being quite the camping nuisance that it can sometimes be in the later games. This is one simple gameplay design/balancing circle that is completely different in the newer games, and it's very easy to see that the gameplay ramifacations of that alone are enormous. : I do not believe, and have never believed, that
I dunno. At some level, I think HPC's online community momentum even in its nonideal form (poor netcode, lots of magnetism in a PC game, etc...) speaks volumes about Halo 1's gameplay's ability to carry a multiplayer community. Even if it doesn't have quite the immediate grab that the other Halos do, it seems to have insane staying power, and I can easily imagine it supporting a sizeable online community in a better-supported form. Also, I don't think any amount of "it wouldn't become as popular" is going to deter me from continuing to argue that "I don't care, it's better." :) //===================== Hmm. Interestingly, I would probably be screwed more, on a k-d level, than most people here by Halo 1 multiplayer. My hand-eye coordination is meh (I was an decent athelete in high school. In swimming, cross country, and track, that is.). The reason I'm okay with that is that I know what it feels like to lose 0-15 in a Halo 1 1v1; not bad at all. A deterministic game of skill that has less involvement of luck means that dying is less frequently a frustrating "argh, I totally should have gotten that!" Though I suppose that actually gives your side of the popularity issue support. That sort of luck-based power-weapon stuff is, I would argue, at some level, a very mild form of skinner box.
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