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Re: Why i wont be buying HCEA *article* | |
Posted By: scarab | Date: 6/9/11 6:25 a.m. |
In Response To: Re: Why i wont be buying HCEA *article* (BanditORR) : I don't see why everyone is freaking out about this. Nintendo does this every : few years and none of their fans seem to mind. Its because Bungie has been trying to recreate that original game feel for every game post h2 and have failed to do it. They tried to make it the same and make it different - you can see why that doesn't work :-) 343i has kept the physics and scripting - the original engine but they have changed the graphics and the music. I don't wish 343i any ill will but I will, probably, not be buying this game at launch. I don't see the point in it. If other people want to buy it then that's great. If they see a point to it then great. Go for it guys! What I've seen of the graphics so far fits with my expectations of what would happen when the game was updated to circa 2011 style graphics. They are what I expected to see. 2011 era graphics aren't modern: they are dated. They are as modern as 80s style hair dos were 'modern' in the 80s. I don't just mean this in the sense that game graphics will always get better and so every game at any time will look dated after ten years. I think that there is something particular about the state of graphics now that makes this a bad time to make lasting games (lasting in the looks department). Current engines have gained the ability to render many more polygons. In the past, designers had to be clever to model stuff with severe limits on the number of polygons used. They have now been freed from these constraints and this new freedom has gone to their heads. They have gone detail mad because they couldn't do this stuff before. This phase will pass once they have become used to the new state of affairs. They won't over-complicate their designs just because they can. They will be able to take a more intelligent approach and will only use dense detail when the esthetics's of their designs require it. So we are living in a brief time of transition and anything made today will bear the hallmark of this period. Games will be dateable to this period in time. Look at the comparison shots of the Silent Cartographer buildings. The first two shots are excellent demonstrations of what I want to say. Notice that the artists added panels to the walls, panels that serve no particular purpose. They have added panels with multiple slots in them simply because the engines can now handle that many extra polygons. These features just add visual clutter. They don't make the buildings look better. Imagine talking an E-type Jag, or any beautiful car, and adding extra panels with slots cut into them. Would this make the cars look better? Please don't chase the aerodynamics wild goose, the argument applies to any beautiful and simple shape. Imagine upgrading the pyramids at Giza by adding extra panels and arrays of slots. The original game gained enormous power from the limitations of the engine. The emptiness and austerity of the Forerunner environments added: mystery, loneliness, an alien and timeless/ageless feel. The simplicity of the rooms in AotCR meant that the most striking visual elements were the enemies. Even the colors helped: the rooms were pale pastels, the Covies were bright primary colors. Now all visual elements are bright and pop out at you. This emphasis on the enemies was great for a first person shooter. To me the new look is just: generic shooter, circa 2011. The original game was never: generic shooter, circa 2001. And then there is the music... I've heard the new stuff, its not as punchy as the old. Could we play with old sounds enabled? Original Halo without Marty, what is that? : A little more on topic, their podcast thing mentions that they'll be
Sometimes you can. I may wait until I can get a copy for around a tenner. I may go mad and just buy it when it comes out but that will be against my better judgment.
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