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Re: Some notes....
Posted By: RC MasterDate: 2/28/11 9:28 a.m.

In Response To: Re: Some notes.... (FyreWulff)


: Source on Halo 3, via Shishka post

Wait, no, I meant the rank clumping thing. I'm not aware of that being mentioned. If the answer is also a 'Shishka/NinjaOnFire said so' then cool.

Of course I know that the skill matching was used in social :P

: It doesn't matter if a game is cross platform. It has to use Trueskill on the
: 360 version. The PS3 and/or Wii versions are using completely different
: ranking systems.

But, I, and a lot of people in the CoD community are utterly convinced that it either isn't used, or simply doesn't work at all.

I've been doing a little bit of searching and I saw references to it being used in CoD2 and CoD3 but since then it doesn't look like its gotten used.

I can't fathom how it would actually use trueskill though, since many games end up with dozens of players who only played for part of the match. Hell, you can even quit, re-search, and end up on the opposite team of the same game!

: There was, but that was more people reaching a milestone in skill. I'm
: talking about people outright stopping play, leaving less people for other
: 50s to get games with and affecting search times.

If people had continued to play in the playlists where those HS peaks are showing, the rank curves would have smoothed out. They HAVE to have stopped playing in that playlist when they reached those milestones otherwise you wouldn't have gotten those peaks like that.

: I was talking about the actual rating system itself. I did not see nor have
: seen anyone that has been successfully boosted to top 5% Onyx. Or Onyx at
: all.

Well not boosting per se, but the 'optimisation' of the arena rating. E.g. While 3 people shooting at a target is beneficial in terms of simply trying to get kills for the team, its unlikely that any more than 1 of those players will get actual credit towards their rating for it (assuming the last shot is a headshot).

Heres a choice quote from the Trueskill FAQ exactly on the issue:

we always return to our point of view that in a team game the only way to assess someone's skill towards the team objective is to consider the team objective only. Any auxiliary measurements such as number of flags carried, number of kills, kill-death spread, etc, all have the problem that they can be exploited thereby compromising the team objective and hence the spirit of the game. If flag carries matter, players will rush to the flag rather than defend their teammates or their own flag. Some may even kill the current flag carrier of their own team to get the flag. If it is number of kills, people will mindlessly enter combat to maximise that metric. If it is K-D spread they may hold back at a time when they could have saved a team mate. Whichever metric you take, there will be people trying to optimise their score under that metric and this will lead to distortions.

The fact that they're no longer going to be using it to FFA sort players in Season 7 kinda proves the point.

: Either way, being
: greedy leads to wins,

Fun Fact: under the Arena Rating system, a team which loses, but has more assists, can have a better rating than the team which won. Which ranks them 1st and 2nd for the game, even if their team had less kills than the other team.

(numbers for reference (KAD)
Team 1 (losers by team total kills):
25 7 25
24 7 25

Team 2 (winners by team total kills):
25 0 24
25 0 25*)

Whatever team 2 was doing managed to win them the game, but once their individual ratings were used to sort them, they came in the last two places. That makes no sense!

Now, people will still be able to be 'greedy' in terms of kills or weapons, but unless whatever they're doing is actually the best thing in terms of maximising the chance of their TEAM winning, then their ranking is going to reflect that.

: Maximizing your rating in the old system was playing to win. You just wanted
: to get more credit for the win.

Tried to explain above. Its not even about 'more credit.' It was literally ranking you against your teammates' trueskills. If you got the highest rating in the game, you, as viewed by trueskill, beat your teammates.

: The assist system seems to function pretty much like the previous Halo games.
Untrue. There is now a 40% of total damage caveat associated with earning an assist in reach. There was no such requirement in Halo 3.

Oh, finally, one of the key elements in the 'using trueskill properly' is matching people by their mean skill (well, ish) and not their estimated skill. I.e. you start off playing against people in the middle of the leaderboard, not the very bottom. Its worth noting I feel.


Message Index




Replies:

Why We Should Never Go Back to 1-50.. orFyreWulff 2/26/11 3:25 p.m.
     Re: Why We Should Never Go Back to 1-50.. orPkmnrulz240 2/26/11 3:42 p.m.
     Excellent, excellent post *NM*mr_mcmurder 2/26/11 4:00 p.m.
     I agree with your opinion, good sir.snakegriffin 2/26/11 4:10 p.m.
     Re: Why We Should Never Go Back to 1-50.. orHyokin 2/26/11 4:14 p.m.
     Re: Why We Should Never Go Back to 1-50.. orZackDark 2/26/11 4:15 p.m.
     Re: Why We Should Never Go Back to 1-50.. orKalamariKidd 2/26/11 4:46 p.m.
     I don't play Arena...munky-058 2/26/11 4:54 p.m.
     Re: Why We Should Never Go Back to 1-50.. orDEEP NNN 2/26/11 5:00 p.m.
           Re: Why We Should Never Go Back to 1-50.. orGrimBrother One 2/26/11 5:05 p.m.
                 Re: Why We Should Never Go Back to 1-50.. orLouis Wu 2/26/11 5:07 p.m.
                       Re: Why We Should Never Go Back to 1-50.. orDEEP NNN 2/26/11 5:13 p.m.
                             Re: Why We Should Never Go Back to 1-50.. orDani 2/26/11 6:34 p.m.
                                   Re: Why We Should Never Go Back to 1-50.. orFyreWulff 2/26/11 6:53 p.m.
                                   Re: Why We Should Never Go Back to 1-50.. orDEEP NNN 2/26/11 7:02 p.m.
                                         Re: Why We Should Never Go Back to 1-50.. orDani 2/26/11 9:05 p.m.
                       Re: Why We Should Never Go Back to 1-50.. orbluerunner 2/26/11 7:36 p.m.
                             Ranksdogcom 2/26/11 7:53 p.m.
                                   Re: RanksDEEP NNN 2/26/11 8:05 p.m.
                                         Re: RanksFyreWulff 2/26/11 8:08 p.m.
                 Re: Why We Should Never Go Back to 1-50.. orDEEP NNN 2/26/11 5:09 p.m.
                 Re: Why We Should Never Go Back to 1-50.. orvlad3163 2/26/11 10:10 p.m.
     But CR = Idlers Paradisesharpsniper99 2/26/11 6:41 p.m.
           Re: But CR = Idlers ParadiseFyreWulff 2/26/11 7:05 p.m.
                 Re: But CR = Idlers ParadiseFyreWulff 2/26/11 7:15 p.m.
                 Re: But CR = Idlers Paradisesharpsniper99 2/27/11 4:34 a.m.
                       Re: But CR = Idlers Paradisesharpsniper99 2/27/11 5:04 a.m.
     PS. Fyrefulff, Gr1m?munky-058 2/26/11 6:46 p.m.
           Re: PS. Fyrefulff, Gr1m?FyreWulff 2/26/11 7:45 p.m.
                 Fyrefluff? That's OUSTANDING!munky-058 2/26/11 8:02 p.m.
     Nicedogcom 2/26/11 7:57 p.m.
     I actually read the whole thing. *NM*SonGoharotto 2/26/11 8:11 p.m.
           Bleep Bloop *NM*FyreWulff 2/26/11 8:12 p.m.
     Sup Devin OlsenFyreWulff 2/26/11 8:12 p.m.
           Re: Sup Devin OlsenDevin Olsen 2/26/11 8:37 p.m.
                 Re: Sup Devin OlsenFyreWulff 2/26/11 8:47 p.m.
                 Re: Sup Devin OlsenSonGoharotto 2/26/11 9:04 p.m.
                       Re: Sup Devin OlsenArteenEsben 2/26/11 9:33 p.m.
                             Re: Sup Devin OlsenDevin Olsen 2/26/11 9:52 p.m.
                                   Re: Sup Devin Olsenmunky-058 2/26/11 10:09 p.m.
                                         Re: Sup Devin OlsenSonGoharotto 2/27/11 8:31 a.m.
                                   Re: Sup Devin OlsenGeneral Vagueness 2/26/11 10:52 p.m.
                                         Re: Sup Devin OlsenHawaiian Pig 2/27/11 4:33 p.m.
                                               Re: Sup Devin OlsenHawaiian Pig 2/27/11 4:37 p.m.
                                                     Re: Sup Devin OlsenGeneral Vagueness 2/27/11 5:52 p.m.
                 Re: Sup Devin OlsenBlueNinja 2/27/11 5:56 a.m.
     Nice post.Gravemind 2/27/11 2:44 a.m.
           Re: Nice post.DEEP NNN 2/27/11 8:20 a.m.
                 Re: Nice post.BlueNinja 2/27/11 9:49 a.m.
                       Re: Nice post.FyreWulff 2/27/11 10:07 a.m.
                             Re: Nice post.BlueNinja 2/27/11 12:00 p.m.
                             Re: Nice post.Gravemind 2/27/11 12:32 p.m.
           Re: Nice post.FyreWulff 2/27/11 9:38 a.m.
                 if you flag hold on my teamkidtsunami 2/27/11 3:37 p.m.
                       Re: if you flag hold on my teamFyreWulff 2/27/11 4:15 p.m.
                             ^ I have the same mindset as you two.NsU Soldier 2/27/11 7:33 p.m.
     Re: Why We Should Never Go Back to 1-50.. orZogen 2/27/11 4:29 a.m.
     Re: Why We Should Never Go Back to 1-50.. orzonemanwilf 2/27/11 4:42 a.m.
           Re: Why We Should Never Go Back to 1-50.. orDEEP NNN 2/27/11 9:07 a.m.
           Re: Why We Should Never Go Back to 1-50.. orFyreWulff 2/27/11 10:05 a.m.
           Re: Why We Should Never Go Back to 1-50.. orKalamariKidd 2/27/11 10:17 a.m.
     Some notes....RC Master 2/27/11 11:09 a.m.
           Re: Some notes....FyreWulff 2/27/11 11:47 a.m.
                 Re: Some notes....RC Master 2/28/11 9:28 a.m.
                       Re: Some notes....FyreWulff 2/28/11 10:01 a.m.
     Wholeheartedly agree *NM*kidtsunami 2/28/11 12:05 a.m.



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