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Forge Lesson 33, 34, AND 35 w/ PDF
Posted By: GodlyPerfection <godlyperfection@reachingperfection.com>Date: 10/30/10 4:56 p.m.

In Response To: Forge Design Theory Lessons *long* (GodlyPerfection)


In celebration of Halloween tomorrow and me and Manda's first anniversary tomorrow I decided to write out THREE forge lessons for you guys today. I hope you enjoy it. You can find a PDF with all 35 forge lessons on the Forge Lessons page. Keep in mind that each forge lesson has its own commentary paragraph on the site so if you are interested in what I'm working on or something, then you got to atleast read those paragraphs online. :P Anyways, below you will find the links and synopsis for Lessons 33, 34, and 35. Enjoy my fellow Halo fans!


Lesson 33: Continuity


  • I define continuity as the ability to traverse the map with natural movement that does not require a conscious action

  • A lack of continuity can cause a player to "wake up" from the lack of immersion and cohesion and begin fully criticizing your map

  • Discontinuity isn't always a bad thing, it can be a powerful tool for controlling player's movement as well


Lesson 34: Peer Review


  • Designers have a tendency of missing minor details, so getting a second pair of eyes is a powerful tool for designers

  • Taking the time to look over your map and perfect it before going into playtest can help improve your map's first impression greatly

  • Going over your own map in a game helps you find things that you wouldn't see from a designer's point of view


Lesson 35: Failure


  • Failure is a normal thing for everyone and it helps to accept when something did meet your standards

  • Failure can serve as a stepping stone to success as it teaches you new things and by learning from failure you can improve your future projects

  • Don't just complete drop your failures; keep them on the back burner for the future when you are more experienced and knowledgeable


Reaching Perfection Blog



Message Index




Replies:

Forge Design Theory Lessons *long*GodlyPerfection 10/13/10 11:07 a.m.
     I'm Time Glitch, and I approve this message.Time Glitch 10/13/10 1:27 p.m.
           Re: I'm Time Glitch, and I approve this message.gspawn 10/13/10 1:47 p.m.
                 Re: I'm Time Glitch, and I approve this message.GodlyPerfection 10/14/10 1:08 a.m.
     Re: Forge Design Theory Lessons *long*drdoctor 10/13/10 2:03 p.m.
           Re: Forge Design Theory Lessons *long*GodlyPerfection 10/13/10 6:44 p.m.
     ^ Should be required reading for forgersCody Miller 10/13/10 2:16 p.m.
           Re: ^ Should be required reading for forgersGodlyPerfection 10/13/10 8:27 p.m.
     "Reaching Perfection"RC Master 10/13/10 4:49 p.m.
           Re: "Reaching Perfection"GodlyPerfection 10/14/10 6:39 a.m.
     Forge Lesson 30: ApplicationGodlyPerfection 10/18/10 9:51 p.m.
           Awesome! *NM*GrimBrother One 10/18/10 10:00 p.m.
                 Why thank you sir. ;) *NM* *NM*GodlyPerfection 10/19/10 2:12 p.m.
           Re: Forge Lesson 30: ApplicationHedgemony 10/18/10 10:50 p.m.
                 Re: Forge Lesson 30: Applicationdrdoctor 10/19/10 1:49 p.m.
                       Re: Forge Lesson 30: ApplicationGodlyPerfection 10/24/10 1:04 a.m.
                 PDF for you Hedge...GodlyPerfection 10/24/10 12:27 a.m.
                       Oops... messed up the link...GodlyPerfection 10/24/10 12:29 a.m.
                             Re: Awesome, thank youHedgemony 10/24/10 1:31 a.m.
           Awesome dude!Chris101b 10/19/10 3:39 a.m.
     Quick thanks to Louis and GrimGodlyPerfection 10/20/10 11:09 p.m.
           Re: Quick thanks to Louis and GrimChris101b 10/21/10 12:33 a.m.
     Forge Lesson 31: Immersion and PDF CompilationGodlyPerfection 10/22/10 12:43 p.m.
     Forge Lesson 32: CohesionGodlyPerfection 10/27/10 12:16 a.m.
           Forgot the PDF link... oopsGodlyPerfection 10/27/10 12:20 a.m.
     Forge Lesson 33, 34, AND 35 w/ PDFGodlyPerfection 10/30/10 4:56 p.m.



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