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Want to fly a Pelican/Phantom? | |
Posted By: kornman00 <kornman00@gmail.com> | Date: 10/30/10 3:29 p.m. |
If you do, then get New Alexandria fired up and play the mission to the point where you're suppose to defend the ONI building (any difficulty should do). There are still 3 variables left in this easter egg equation that need to be solved (we'll call them X, Y, Z). At this point, the game's script wakes a certain easter egg script which causes a certain switch to spawn. Find that switch (variable X), activate it. You'll know if it's the right switch if you don't get anymore checkpoints, can't get anymore evacs, and all the kill volumes/soft ceilings aren't giving you anymore flak. From here, the game will then spawn the 4 pelicans/phantoms you'll be able to drive if you do things right. From there, you'll (and all of your 3 guests if you're co-opping) have to drive a falcon (if you want to drive a Pelican) or a banshee (if you want to drive a Phantom) around until the game detects that you're (or any of your guests) in a specific trigger volume (variable Y). Note: It seems that the pelican/phantoms may need to be damn near dead too before you can get put into them (variable Z). When all of these conditions are met, you'll get plopped into the dropship that matches your current vehicle. The same goes for any of you guests; each player has a pelican/phantom which the game can shove them into (but you still have to take variable Z into consideration for each dropship). This information is from manually decompiling the game's script data (after 7+ years experience with the engines, decompiling their syntax tree by hand isn't that hard to do). I may have misinterpreted a condition or two (the health check on the dropships for example) but I figured this information would be better than only going off what was posted in the BWU.
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