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Iread everything
Posted By: SPU7N1K <spartan117_mjolnir@hotmail.com>Date: 9/18/10 12:20 p.m.

In Response To: Hawaiian Pig's Fantabulous Story Review *SP* (Hawaiian Pig)


Bookmarking this page now, thanks for the writeup :)

: .blockquote { font-style:italic; padding-left:20px; } Needlessly Long
: Musings on the Story

: Ok, brace for impact. I started writing this and it just kept going.

: Cody's point here on the story and cutting missions is valid, but I'd like
: to flesh it out a bit more. In fact, go read that. I agree with pretty
: much everything he says; although I agree with it, you're not gonna find
: that glowing praise for the Reach's gameplay here.

: Yes, like ODST, Reach has many missions where "nothing actually
: happens." In typical video game fashion, you spend a lot of time
: running around doing mostly arbitrary tasks that are explained in some
: contrived manner.

: I mean, did you really need to wander around the hub world piecing together
: the events for the past few hours when Dare simply hails you to get the
: party started? Or did you really need to turn on this comms array, or shut
: down that shield generator, when all you end up doing is delivering a
: package?

: In the grand scheme of things, not really, right?

: Well, not exactly.

: With ODST and Reach, Bungie has time and again expounded their aim to
: "bring the player closer to the ground." After the glorious
: galactic romp that is the Halo trilogy, it seems Bungie's writing staff
: decided to try their hand at a narrower scope.

: The idea was to jump feet first into hell… to get down and dirty and to see
: the war from the perspective of the thousands who fought and died. After
: all, not everyone is a stoic hero with his finger on the latchkey.

: But with a narrow scope comes great responsibility; whatever you narrow your
: focus on better be damned interesting.

: Event Horizon

: As Cody pointed out, the majority of levels in the Halo trilogy move the plot
: forward in some way.

: Whereas the original Halo advanced a series of large scale events that flowed
: together, Reach presented a series of smaller events that, in the end,
: seemed utterly disjointed or insignificant.

: If we condense both stories down to the bare essentials, this becomes readily
: apparent: Halo

: We come across mysterious ancient ring world. We crash land and our
: captain is captured. We rescue our captain and discover that the
: ringworld is a weapon We split up, our captain to search one area, and we
: search another… We find the controls to the weapon and find out our
: captain is in grave danger Holy crap there's an unforeseen menace down
: here… and hey, what happened to our captain… We make a new friend and he
: helps us kick start this weapon into overdriv—oh shit, doublecross! It was
: gonna kill us all We stymie our new foe and devise a new plan: We blow
: the damned thing up!

: As you can see, there's clear flow from the top down; the events before
: directly influence the events that come. Throw in the occasional twist,
: and you've got yourself an interesting series of events.

: Reach

: There's a downed comms array, we need to check what's up. Oh crap, it's
: down because the Covenant are on Reach A lot of military handwaving
: occurs to find out that: There's a big cruiser here, I guess we should
: take it out… We take it out, but holy crap here comes more! …well now
: I'm separated from my group, let me help some civilians, I guess *beep
: beep* The Doctor will see you now: she's got a mission for you: Deliver a
: package that can turn the tide of the war You deliver the package and die

: When it comes down to it, not a whole lot happens in any coherent manner.
: There's a big cruiser, you take it out, then you help some civilians, and,
: unrelated to all of that, you finally do something significant to Halo's
: overall story arc.

: But of course, that's not the point right? This game isn't supposed to
: advance or enrich the overall Halo story arc right?

: No, instead, we're supposed to enjoy this presentation of a planet's fall… a
: planet whose fall gives rise to our original hero's galactic space opera.
: We're supposed to feel engaged in the atmosphere and feel connected to the
: characters. We're supposed to feel as though turning on that AA gun was
: part of a greater concerted effort to keep the planet from falling… even
: if it was just some AA gun.

: So, Bungie narrowed the scope and decided to focus on developing this
: atmosphere.

: Honestly, why they couldn't do this in addition to telling a coherent and
: compelling story whose events logically follow one another is beyond me.
: It really was a bit of a cop-out to have Halsey suddenly page you toward
: the end for a secret mission. Isn't that really familiar?

: In spite of the largely insignificant story it tells, Reach is supposed to
: make me feel like I'm part of a band of SPARTAN-IIIs who are doing their
: best to stave off the annihilation of a world.

: I can dig that, I guess. It's not the buffet of glorious Halo intrigue that
: I'm used to, but it's colourful at least, right?

: The question is… does it even do this well?

: Honestly, I'd say it's hit and miss.

: Team Spirit

: I've made a bit of a realization about the Halo trilogy with the new
: perspective these two latest games provide: Without the grand scale and
: widely varying locales, without the constant flow of interesting events,
: without the room for wild speculation, mystery and intrigue, and without
: the feeling that the universe rests on my shoulders… the characters of
: Halo… well, they'd fall flat.

: Let's take the Arbiter for example. How do I know that the Arbiter is a proud
: Elite warrior? Why do I feel a sense of respect for him toward the end of
: the series? Why did I enjoy fighting alongside (or as) this beast who was
: once my enemy?

: Do I know he's a skilled warrior because someone told me they read his
: dossier that's riddled with black ink ? Is it because he spouts phrases
: you would expect of a proud warrior?

: Or is it because we see him fall from the highest ranks of the Covenant
: armada, get utterly betrayed by his former leader, and rise up and inspire
: his people to revolt?

: Take a guess.

: Few things say brother-in-arms like that moment where the Chief and
: Arbiter stand back-to-back in the Ark's control room. The strength of this
: scene is not simply a result of that badass pose they strike, but rather
: due to all the shit the two of you have gone through. From his defeat at
: Halo, through his fall from grace, through his realization that the great
: journey was a lie, to the ensuing revolution he begins, I got a firm sense
: that the Arbiter was more than just a gun at my side.

: Really. Here's the kicker: Character development is most often a direct
: result of the trials and tribulations that occur in light of the events of
: a story.

: You don't read a book for a description of a character; you read a book to
: see the character experience a set of events and change in light of them.
: That's what makes them interesting.
: So when your game has very few significant events, your characters are left
: to develop through small ancillary exchanges.

: That, or you outright just tell me what I should think about your
: characters.

: One of the moments that best demonstrate this is when Noble Team comes across
: some farmers in the first level. Emile gets short tempered and hostile in
: this exchange and Jorge immediately chimes in to diffuse the situation.
: Speaking their language, Jorge shows compassion, and we get a glimpse at
: the kind of person he is. To boot, there are some children cowering inside
: the house and the moment gives you a great sense that the planet is more
: than just a battleground; it's their home.

: This exchange does nothing for the plot, it doesn't advance anything
: significant, but it adds character. One could argue that the game is full
: of moments like this, but you'd be hard pressed to find many more.

: Jorge's development as a character is probably the best handled in the game.
: Unlike the others, the player isn't berated with overt comments that
: announce his qualities to you through a megaphone. We actually see Jorge
: emote on various occasions, be it interrogating a daughter of a dead man,
: talking to Halsey, floating above Reach in space, or sacrificing his life.

: Interestingly enough, the latter is a major event in the game. Funny how such
: events have the potential to develop character.

: In fact, there was a meaningful event that could have certainly provided our
: characters a chance to strongly emote that was unbearably mistreated:
: So there I was right? I'm on Reach, investigating a downed comms array.
: My commanding officer said that it was probably taken out by the local
: insurrectionists, when suddenly, I hear something up on the roof… What is
: that? Oh?

: There's a skirmisher outside the window.

: It's the covenant and they're on Reach.

: What does my team have to say about this?

: Jorge : Here we go.

: Really?!

: That was it?! Here's an opportunity to depict a full scale invasion of a
: planet by the Covenant, and how do you do it?

: The sound of scampering feet on the steel roof over my head?

: What is this, Left4Dead?

: And what's the reaction of our characters to Covenant invading our most
: heavily fortified military world?

: Jorge : It's the damned covenant. Emile : Cheer up big man, this whole
: valley became a free fire zone.

: Incredibly. Whack. Woefully missed opportunity.

: But I've digressed…

: It's through a character's actions, and meaningful interactions, that we
: find depth. Jorge gets this on a few occasions, but the other members of
: Noble…

: Should they be so lucky…

: In attempting to shoehorn some personality into these characters, not only
: do we end up with a rag tag team of cardboard cutouts instead of
: believable people, but we undermine the development of the atmosphere upon
: which Reach's story so precariously depends. This happens throughout the
: game, but I've decided to pick out a few gems that felt like someone was
: slowly pushing needles into my eyes, all the while telling me "Hey,
: I'm pushing needles into your eyes."

: Carter : Me, I'm just happy to have Noble back up to full strength. Just
: one thing. I've seen your file. Even the parts the ONI censors didn't want
: me to. I'm glad to have your skill set, but we're a team. That lone wolf
: stuff stays behind. Clear? Noble Six : Got it, sir. Jun : Welcome to
: Reach.

: This line basically reads like: Hey man, woah, woah, woah! I know you're
: badass, but can you dial back the awesome just a bit, we're trying to
: work together here.

: Oh, and in case you didn't know. You're playing Halo: Reach by Bungie
: Studios.

: Hell, this whole cutscene was better handled in the trailer; Jorge gives a
: subtle nod to Pegasi, and Jun says "You picked a hell of a day to
: join up." That would have been easier to stomach, but it still
: doesn't do away with the Mary Sue treatment of Noble Six.

: Now dialogue was never Halo's strong suit …

: But really…

: Kat : Question of my life. If the question is when will this station be
: back online, two weeks, earliest. This is plasma damage. All major uplink
: components are fried. Carter : Two minutes is too long. Kat :
: "Which is why I'm splicing into the main overland bundle to get you a
: direct line to Colonel Holland… You're in my light, Commander.

: Oh? Some technobabble? Did we mention Kat is real techy? How interesting
: that the major uplink components are fried… Hey, get out of her light and
: let the woman work dammit.

: This scene is about as excruciating as the one where Kat borrows Emile's
: knife to write nothing on the ground.

: Obviously, this doesn't advance the plot; instead, it's clear that it's meant
: solely to develop her character. But what's the development? All it tells
: us is that she's some boring sci-fi cliché: The Technology Specialist .
: Just about every member of Noble aside from Six and Jorge get this
: treatment.

: Because nothing really happens to them, we don't learn much about the main
: characters outside of moments like these. And it's moments like these that
: stuck out like a sore thumb.

: Honestly, most of Noble Team's dialogue is simply objective based. The most
: interesting dialogue in this game actually comes from various marines and
: officers who help build atmosphere (more on that later).

: I mean, what else do we really know about Kat? A pretty good test of
: character design is to try your best to describe the character. The more
: significant things you can say, the better.

: Rest assured, I've got a lot more to say about Cortana or the Arbiter than I
: have for every member of Noble Team.

: I have to think that a narrow scope doesn't necessarily mean an insignificant
: plot. Just because we're not dealing with things on a galactic scale
: doesn't necessarily mean your characters can't experience change. There's
: no interplay between a protagonist and antagonist, and there aren't any
: real emotional or psychological obstacles for our characters to overcome.
: The biggest problems our characters face are solely action based: there's
: an objective, and we have to complete it.

: Halsey : Are you a puppet or a SPARTAN?

: You said it, babe.

: What can you honestly say changed about each character from the beginning of
: the game to the end?

: Rated For Atmosphere

: I will say that, atmospherically, Reach does a stellar job of illustrating…
: well, the fall of Reach.

: The level designs and set pieces really make you feel as though you're
: fighting for survival on an embattled planet.

: When the UNSC Savannah offers her assistance despite having her "wings
: clipped," only to get shot down shortly thereafter, you really feel
: like things are barely holding together. There are plenty of small things
: that encourage this feeling.

: Next time you fight up the beach on Long Night of Solace, as you enter the
: base, stop and turn around. The battle continues outside. A Pelican drops
: off a ton of UNSC troops who are armed to the teeth, and if you hang out
: here, the Covenant waves don't seem to stop. You ultimately have to leave
: it, but like dummy battles you can see off in the distance on other
: levels, it's things like this that make you feel like you're part of a
: larger war.

: Of course, there's another missed opportunity here: At the beginning of Tip
: of the Spear, we get teased with that moment every Halo kiddie has dreamt
: about for as long as we can remember: One massive-as-fuck scale battle.

:
: holyshitomgicanteventellwhatsgoingon

: Now I'm sure that didn't pan out because of hardware constraints, but I don't
: think there was a single moment in the game where I fought alongside a
: friendly vehicle. You do this in Halo 2 in Mombasa and in Halo 3 on The
: Covenant, and goddamn, do those sections feel large in scale ( Two Scarabs
: , holy shit!).

: Nevertheless, as far as the majority of the game is concerned, you certainly
: feel like you're desperately fighting a losing battle.

: There are countless examples of this. Helping civilians on Exodus and New
: Alexandria certainly developed a feeling of hopelessness with respect to
: saving the planet; even if it was just something to do because you got
: separated from the rest of the team and ultimately the plot itself.

: A cohesive story aside, these missions stand out the most in terms of setting
: atmosphere and give you a great chance to see civilians of Reach. When
: your falcon flies over battles occurring down below, you not only realize
: that you're losing the battle, but that you can't really help… you can
: only delay the inevitable. If I were more emotionally engaged, I'd have
: felt moved.

: The thing is, Reach has a heck of a lot of these little things that build the
: atmosphere, but really lacks it where it counts. Only those us fans, those
: intimately familiar with the Halo universe, will be able to set aside the
: lack of compelling story and characters to really appreciate these small
: things.

: But at the end of the day, when the characters fall flat, and when the things
: you do involve running around between ultimately arbitrary objectives,
: it's hard to get emotionally invested.

: I mean, I don't think Reach is gonna be turning Roger Ebert's head.

: Atmospheric "asides," are great, but two full missions of them?
: Well then where's your story? That's like 20% of your game.

: Would it have been so difficult to ensure that everything maintained a
: logical flow? Some simple things could have made the events make more
: sense. Perhaps the big cruiser that we first came across was digging for
: the artifact that Halsey was researching. Suddenly the two events are
: meaningfully linked, and the game is that much more cohesive…

: The games of the trilogy did this with ease. Why is it that this game feels
: like "Halo: Random Crap That Happened on Reach?"

: Now, it's very likely that the books, or something in the legendary journals,
: will link together all of the events that occurred in the game. But as far
: as the actual game is concerned, it's not much more than a collection of
: events that occurred to some boring characters. At best, it's a tale of
: perseverance in a handful of soldiers. Maybe that would be compelling if
: those soldiers weren't bland and, thus, died unceremoniously ( 1 ).

: All I Need To Know Is, Did We Lose ‘Em

: On the whole, I was completely underwhelmed by Halo Reach's story. When I
: completed everything, I was ecstatic about all the cameos and subtle nods
: to existing Halo canon ( 2 ), but I couldn't name a single moment that
: stood out to me.

: I couldn't say "Remember when this happened? And how about this
: ."

: I was left kind of dumbstruck. And if not for the halo-heart-string pulling
: cameos, I don't think I would have had many nice things to say ( 3 ).

: The Halo trilogy is loaded with a lot of these iconic moments, and despite
: multiple play-throughs, I still can't pin a moment here that really stands
: out. What's worse, is that there's so much potential here.

: Alas, at the end of the day, when it comes to Reach's story, the question is:
: Am I gonna place this story alongside the Halo Trilogy or ODST on my
: proverbial bookshelf?

: I think we both know the answer to that.

: function toggleDigression1 () { var c =
: document.getElementById('digression1'); if (c.style.display == 'none')
: c.style.display = 'block'; else c.style.display = 'none'; } function
: toggleDigression2 () { var c = document.getElementById('digression2'); if
: (c.style.display == 'none') c.style.display = 'block'; else
: c.style.display = 'none'; } function toggleDigression3 () { var c =
: document.getElementById('digression3'); if (c.style.display == 'none')
: c.style.display = 'block'; else c.style.display = 'none'; } Requiem for
: a Death

: Seriously, the only death that was at all significant was Jorge's. He
: sacrificed himself with the intent of saving the planet, only for it all
: to be in vain as an entire Covenant armada appears. No time to even mourn
: this guy; heartwrenching.

: A close second is Kat's death, which was actually refreshingly abrupt. It
: quickly reminds you that this is war; not even a main character is exempt
: from senseless death.

: But the rest? They just started dropping like flies for no real reason.

: Now I'm paraphrasing, but: Carter : Guys, oh crap a Scarab? You just booked
: it right past a whole bunch of these earlier, but one more? What the heck
: are you gonna do! Better sacrifice myself, and blow this one up.

: Or how about Emile having Elites dropped on him only just as you're about to
: leave? How convenient… Now you have to stay behind.

: It almost felt like they forgot that they had one more guy to kill off.

: Ok, maybe it's just those two. Lone Wolf was probably the best thing in the
: game.

: Click to return Man… Canon

: For those of us who have gobbled up every last tidbit of Halo lore (or read a
: heck of a lot of Halopedia), it's even worse that all this
: "stuff" that happened is ever-so-slightly incompatible with what
: we've developed over the years.

: Now I understand: Narcogen : Game canon overrides all else. It is a primary
: source. The game can't butcher the canon, by definition. If there are
: inaccuracies or errors, they lie with the novels-- assuming they can't
: otherwise be reconciled. [ 1 ]

: But I feel as though the complete disregard for some major plot points could
: have been easily avoided. The Pillar of Autumn could have very well been
: in orbit… you've already got the Sabre mechanics in place; couldn't we
: have flown the package up?

: Think the Maw run but vertically. Cool as fuck right?

: The one that bugs me the most though, is this idea that Cortana is, or is
: partly, forerunner.

: Seriously?

: I…

: This just completely changes the entire feel of the original Halo, and if
: she's got some pre-existing forerunner knowledge, why doesn't it come out
: in the game?

: As far as I knew, the only thing Cortana had known was the co-ordinates of
: Halo. But Halsey's reference to her in Reach makes it seem as though she's
: Forerunner through and through.

: Ridiculous.

: Or maybe I misinterpreted Halsey… still, the way it's worded…

: Click to return Gameplay

: I agree with everything Cody said. It's a blast.

: Click to return


Message Index




Replies:

Hawaiian Pig's Fantabulous Story Review *SP*Hawaiian Pig 9/17/10 5:25 p.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*BanditORR 9/17/10 7:16 p.m.
           One More ThingHawaiian Pig 9/17/10 10:51 p.m.
                 Re: One More ThingHawaiian Pig 9/17/10 11:05 p.m.
                       If it makes you feel better...Funkmon 9/17/10 11:27 p.m.
                             Re: If it makes you feel better...Hawaiian Pig 9/18/10 12:02 a.m.
                                   Re: If it makes you feel better...kapowaz 9/18/10 5:55 p.m.
                                         Re: If it makes you feel better...Hawaiian Pig 9/18/10 5:59 p.m.
                                               Re: If it makes you feel better...Narcogen 9/23/10 6:17 a.m.
                                                     Re: If it makes you feel better...Hawaiian Pig 9/23/10 3:40 p.m.
                                         Re: If it makes you feel better...Ze Moose 9/19/10 2:28 a.m.
                                   Re: If it makes you feel better...Jinno 9/18/10 10:32 p.m.
                                         Re: If it makes you feel better...Hawaiian Pig 9/19/10 12:05 a.m.
                                         Re: If it makes you feel better...Cody Miller 9/20/10 12:41 a.m.
                                         Re: If it makes you feel better...General Vagueness 9/20/10 6:29 p.m.
                                               Re: If it makes you feel better...Louis Wu 9/20/10 6:44 p.m.
                                                     Re: If it makes you feel better...Stephen L. (SoundEffect) 9/20/10 6:47 p.m.
                                                           Re: If it makes you feel better...Louis Wu 9/20/10 6:57 p.m.
                                                                 Re: If it makes you feel better...Stephen L. (SoundEffect) 9/20/10 9:23 p.m.
                                         Re: If it makes you feel better...Narcogen 9/23/10 6:27 a.m.
                                               Reversed development priorities indeed.RyanTheHeretic 9/23/10 7:59 a.m.
                                                     Re: Reversed development priorities indeed.Narcogen 9/23/10 11:25 p.m.
                 Re: One More ThingAvateur 9/18/10 1:24 a.m.
                       Re: One More Thingthebruce0 9/19/10 11:44 p.m.
                             Re: One More ThingHawaiian Pig 9/20/10 12:30 a.m.
                                   Re: One More Thingthebruce0 9/20/10 9:01 a.m.
                 The Fall of Reach vs. Halo: Reach *SP*PhysshBone 9/18/10 9:45 p.m.
                       Re: The Fall of Reach vs. Halo: Reach *SP*Stephen L. (SoundEffect) 9/18/10 10:51 p.m.
                       Re: The Fall of Reach vs. Halo: Reach *SP*Hawaiian Pig 9/19/10 12:08 a.m.
                       Re: The Fall of Reach vs. Halo: Reach *SP*Ze Moose 9/19/10 2:49 a.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*scarab 9/18/10 6:04 a.m.
           Re: Hawaiian Pig's Fantabulous Story Review *SP*Quirel 9/18/10 12:31 p.m.
           Re: Hawaiian Pig's Fantabulous Story Review *SP*Hawaiian Pig 9/18/10 3:43 p.m.
                 Re: Hawaiian Pig's Fantabulous Story Review *SP*scarab 9/18/10 5:00 p.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*Azo 'Galvat 9/18/10 8:21 a.m.
           Re: Hawaiian Pig's Fantabulous Story Review *SP*stabbim 9/18/10 10:02 a.m.
     A for effort?Jillybean 9/18/10 9:57 a.m.
           Re: A for effort? SPOILERSCody Miller 9/18/10 11:46 a.m.
                 Re: A for effort? SPOILERSretinence 9/18/10 12:28 p.m.
                 Re: A for effort? SPOILERSJillybean 9/18/10 12:38 p.m.
                       To both retinence and JillybeanDHalo 9/18/10 1:11 p.m.
                             Re: To both retinence and Jillybeanscarab 9/18/10 5:17 p.m.
                                   Re: To both retinence and JillybeanBry 9/18/10 5:55 p.m.
                                         Re: To both retinence and Jillybeanscarab 9/18/10 6:24 p.m.
                                               Re: To both retinence and JillybeanBry 9/18/10 6:38 p.m.
                                                     Re: To both retinence and Jillybeanscarab 9/18/10 7:02 p.m.
                                                           Re: To both retinence and JillybeanBry 9/18/10 7:18 p.m.
                                                                 Re: To both retinence and Jillybeanscarab 9/19/10 4:16 a.m.
                                   Re: To both retinence and JillybeanStephen L. (SoundEffect) 9/18/10 9:23 p.m.
                                         Re: To both retinence and Jillybeanscarab 9/19/10 4:21 a.m.
                                               Re: To both retinence and JillybeanBry 9/19/10 6:51 a.m.
                                               Re: To both retinence and JillybeanStephen L. (SoundEffect) 9/19/10 11:02 a.m.
                                                     Re: To both retinence and Jillybeanscarab 9/19/10 2:15 p.m.
                                                           Re: To both retinence and JillybeanStephen L. (SoundEffect) 9/19/10 2:53 p.m.
                             Re: To both retinence and JillybeanArithmomaniac 9/18/10 10:04 p.m.
                             The datapads are wrong. *SP*Jordan117 9/18/10 11:02 p.m.
                                   Re: The datapads are wrong. *SP*scarab 9/19/10 4:28 a.m.
                                         Re: The datapads are wrong. *SP*Jordan117 9/19/10 3:05 p.m.
                                   Re: The datapads are wrong. *SP*DHalo 9/23/10 11:34 a.m.
                             Re: To both retinence and JillybeanNarcogen 9/23/10 6:33 a.m.
                                   Re: To both retinence and JillybeanDHalo 9/23/10 11:33 a.m.
                 Re: A for effort? SPOILERSHikaru-119 9/28/10 4:17 p.m.
                       Re: A for effort? SPOILERSHawaiian Pig 9/28/10 5:37 p.m.
                             Re: A for effort? SPOILERSHikaru-119 9/28/10 5:45 p.m.
                                   Re: A for effort? SPOILERSHawaiian Pig 9/28/10 5:49 p.m.
                       Re: A for effort? SPOILERSGeneral Battuta 9/28/10 6:23 p.m.
                             I think you all are mistaken...DHalo 9/28/10 6:29 p.m.
                                   Re: I think you all are mistaken...Trey 9/28/10 8:17 p.m.
           Re: A for effort?Hawaiian Pig 9/18/10 3:59 p.m.
                 Re: A for effort?Jillybean 9/18/10 5:19 p.m.
                       Re: A for effort?Ze Moose 9/19/10 3:23 a.m.
     Great Stuff!YNation913 9/18/10 10:32 a.m.
     Iread everythingSPU7N1K 9/18/10 12:20 p.m.
           Re: Iread everythingQuirel 9/18/10 12:23 p.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*sharpsniper99 9/18/10 12:54 p.m.
     Re: Hawaiian Pig's Review3Suns 9/18/10 1:20 p.m.
           Re: Hawaiian Pig's ReviewDHalo 9/18/10 2:23 p.m.
                 *SP*Louis Wu 9/18/10 4:32 p.m.
                       True. *NM*DHalo 9/18/10 7:40 p.m.
           Re: Hawaiian Pig's Reviewuberfoop 9/18/10 2:45 p.m.
                 Re: Hawaiian Pig's Review3Suns 9/19/10 5:18 a.m.
     Re: Emotionally lackingCrab 9/18/10 4:09 p.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*dizzy 9/18/10 4:28 p.m.
           Re: Halo 4...hotshot revan 9/18/10 5:09 p.m.
                 Re: Halo 4...dizzy 9/18/10 6:04 p.m.
                       Re: Halo 4...tombodemon 9/18/10 7:39 p.m.
                       Re: Halo 4...Devil Mingy 9/18/10 7:45 p.m.
                       Re: Halo 4...Arithmomaniac 9/18/10 10:14 p.m.
                       Re: Halo 4...Quirel 9/18/10 10:15 p.m.
                             Re: Halo 4...dizzy 9/19/10 8:10 a.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*uberfoop 9/18/10 4:48 p.m.
     If Noble Six is a Mary Sue...Train Dodger 9/19/10 3:41 a.m.
           This. Very much this. *NM*Riceatron 9/19/10 4:40 a.m.
           Re: If Noble Six is a Mary Sue...Hawaiian Pig 9/19/10 5:03 a.m.
                 Re: If Noble Six is a Mary Sue...Bry 9/19/10 5:18 p.m.
                       Re: If Noble Six is a Mary Sue...Hawaiian Pig 9/19/10 5:34 p.m.
           Re: If Noble Six is a Mary Sue...Cody Miller 9/20/10 12:54 a.m.
                 Re: If Noble Six is a Mary Sue...Train Dodger 9/20/10 5:39 a.m.
                       Re: If Noble Six is a Mary Sue...Cody Miller 9/20/10 10:09 a.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*DenimDan312 9/19/10 4:34 p.m.
           Re: Hawaiian Pig's Fantabulous Story Review *SP*Hawaiian Pig 9/19/10 5:01 p.m.
                 Re: Hawaiian Pig's Fantabulous Story Review *SP*scarab 9/19/10 7:05 p.m.
                       I give this post two thumbs up. *NM*Louis Wu 9/19/10 7:22 p.m.
                       Re: Hawaiian Pig's Fantabulous Story Review *SP*Hawaiian Pig 9/19/10 7:45 p.m.
                             Re: Hawaiian Pig's Fantabulous Story Review *SP*Hawaiian Pig 9/19/10 7:46 p.m.
                             Re: Hawaiian Pig's Fantabulous Story Review *SP*Bry 9/19/10 7:54 p.m.
                                   Re: Hawaiian Pig's Fantabulous Story Review *SP*Hawaiian Pig 9/19/10 8:01 p.m.
                                         Re: Hawaiian Pig's Fantabulous Story Review *SP*Bry 9/19/10 8:15 p.m.
                                               Re: Hawaiian Pig's Fantabulous Story Review *SP*SonofMacPhisto 9/19/10 8:40 p.m.
                                   Re: Hawaiian Pig's Fantabulous Story Review *SP*kapowaz 9/28/10 1:52 p.m.
                                         Re: Hawaiian Pig's Fantabulous Story Review *SP*Wayward Spleen™ 9/28/10 2:08 p.m.
                                               What I think.Mantis7 9/28/10 2:47 p.m.
                                                     Re: What I think.gspawn 9/28/10 3:17 p.m.
                                                           Re: Note: dialogue snippet guaranteed incorrect *NM*gspawn 9/28/10 3:18 p.m.
                                               Re: Hawaiian Pig's Fantabulous Story Review *SP*kapowaz 9/29/10 2:26 a.m.
                             Arbiter character development *SP*Narcogen 9/23/10 6:56 a.m.
                                   Re: Arbiter character development *SP*Hawaiian Pig 9/23/10 4:05 p.m.
                                         To HP Re: Arbiter character development *SP*Lobster 9/29/10 1:42 a.m.
                                               Re: To HP Re: Arbiter character development *SP*Hawaiian Pig 9/29/10 2:31 a.m.
                                                     Anyone ever figure out why the Heretic leader...Spec ops Grunt 9/29/10 3:11 a.m.
                                                           Re: Anyone ever figure out why the Heretic leader.Lobster 9/29/10 3:21 a.m.
                                                                 Re: Anyone ever figure out why the Heretic leader.Leviathan 9/29/10 3:56 a.m.
                                                     Re: To HP Re: Arbiter character development *SP*Louis Wu 9/29/10 8:19 a.m.
                                                           Re: To HP Re: Arbiter character development *SP*kanbo 9/29/10 1:18 p.m.
                                                           Re: To HP Re: Arbiter character development *SP*7he_7ruth 9/29/10 1:46 p.m.
                                                                 Re: To HP Re: Arbiter character development *SP*Bry 9/29/10 2:57 p.m.
                                                                 Re: To HP Re: Arbiter character development *SP*scarab 9/29/10 3:00 p.m.
                                                                       Re: To HP Re: Arbiter character development *SP*Azo 'Galvat 9/29/10 3:19 p.m.
                                                                       Re: To HP Re: Arbiter character development *SP*Hawaiian Pig 9/29/10 11:06 p.m.
                       ^I really agree with Scarab *NM*Lobster 9/20/10 1:31 a.m.
                 Re: Hawaiian Pig's Fantabulous Story Review *SP*Narcogen 9/23/10 6:39 a.m.
     Finally Reached *SP*Narcogen 9/23/10 5:46 a.m.
           Re: Finally Reached *SP*Anton P. Nym (aka Steve) 9/23/10 9:32 a.m.
                 Re: Finally Reached *SP*General Battuta 9/23/10 10:18 a.m.
                       Re: Finally Reached *SP*General Battuta 9/23/10 10:23 a.m.
                       Re: Finally Reached *SP*Hawaiian Pig 9/23/10 4:24 p.m.
                 Re: Finally Reached *SP*Narcogen 9/23/10 11:32 p.m.
           Speak for yourselfJillybean 9/23/10 11:29 a.m.
                 Re: Speak for yourself (Spoils)Cody Miller 9/23/10 1:32 p.m.
                       Re: Speak for yourself (Spoils)Riceatron 9/23/10 1:36 p.m.
                             Re: Speak for yourself (Spoils)Cody Miller 9/23/10 1:40 p.m.
                                   Re: Speak for yourself (Spoils)Narcogen 9/23/10 11:47 p.m.
                                         Re: Speak for yourself (Spoils)Cody Miller 9/24/10 12:21 a.m.
                       Re: Speak for yourself (Spoils)Bry 9/23/10 1:38 p.m.
                             Re: Speak for yourself (Spoils)scarab 9/24/10 9:15 p.m.
                                   Re: Speak for yourself (Spoils)Bry 9/24/10 9:41 p.m.
                       Re: Speak for yourself (Spoils)Kermit 9/23/10 2:05 p.m.
                             Re: Speak for yourself (Spoils)Cody Miller 9/23/10 2:29 p.m.
                                   Re: Speak for yourself (Spoils)Bry 9/23/10 2:38 p.m.
                                         Re: Speak for yourself (Spoils)Cody Miller 9/23/10 2:58 p.m.
                                               Re: Speak for yourself (Spoils)Wayward Spleen™ 9/23/10 3:02 p.m.
                                               Re: Speak for yourself (Spoils)Kermit 9/23/10 3:37 p.m.
                                                     but...Hawaiian Pig 9/23/10 4:28 p.m.
                                                           Re: but...Kermit 9/23/10 4:53 p.m.
                                                                 Re: but...thebruce0 9/24/10 8:49 a.m.
                                                           Re: but...Narcogen 9/23/10 11:51 p.m.
                                               Re: Speak for yourself (Spoils)Bry 9/23/10 4:22 p.m.
                                   Re: Speak for yourself (Spoils)Jillybean 9/23/10 4:46 p.m.
                                         Re: Speak for yourself (Spoils)Narcogen 9/23/10 11:53 p.m.
                                               Re: Speak for yourself (Spoils)Jillybean 9/24/10 6:11 a.m.
                                         Re: Speak for yourself (Spoils)thebruce0 9/24/10 8:53 a.m.
                 Re: Speak for yourselfNarcogen 9/23/10 11:44 p.m.
                       Re: Speak for yourselfHawaiian Pig 9/24/10 7:59 a.m.
     Re: Hawaiian Pig's Fantabulous Story Review *SP*7he_7ruth 9/28/10 10:28 p.m.
           Re: Hawaiian Pig's Fantabulous Story Review *SP*DHalo 9/28/10 10:50 p.m.
                 Re: Hawaiian Pig's Fantabulous Story Review *SP*7he_7ruth 9/28/10 11:22 p.m.
                       Re: Hawaiian Pig's Fantabulous Story Review *SP*DHalo 9/28/10 11:46 p.m.



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