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Whadya think about the controls? | |
Posted By: Addy <sbloqk@gmail.com> | Date: 4/23/10 8:17 p.m. |
They mostly seem good and well thought out. One thing made me go hmmm though... In bumper jumper, what if reload = A, and g.swap = B? Visualize it... A is easier to reach during those frantic moments (ghost boarding), and putting g.swap there seems like a wasted opportunity. There's the issue about familiarity, i.e. is it very important is it to keep a layout similar to previous iterations?
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