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Re: A view from those asshole Hardcore gamers
Posted By: Hawaiian PigDate: 4/18/10 5:24 p.m.

In Response To: A view from outside HBO (SonofMacPhisto)


: Snag a renowned art critic from the late 1800's and drop him into the present
: and ask him if {insert awesome movie here} is art, and he's likely to say
: no. Not because it's not art, but because it's actually impossible for him
: to tell.'

Movies aren't art. While they use elements of existing art forms to provide an experience, movies themselves are just flashing pictures. Without 2D art, 3D/CG art, costume design, performance art, music, and all of the other art forms that go into creating a movie, you're just left with light. That's not art.

Durf!

There comes a point where, when you throw enough elements of art into something, it becomes its own art form. Now, while the examples provided to this author are pretty awful, I really do strain to think of great examples of art in video games. Let's face it, Halo's story isn't particularly comparable to any great novels or movies out there, and its art style, though impressive and fairly unique as games go, isn't particularly something to be studied or hung up in the Louvre. That said, to say the medium is incapable of "art" is a bit overzealous. Games need to be taken as a sum of their parts, not as various art forms slapped together.

The root of the problem here is that video games have become a meeting place of competitive games and art. These are very incompatible concepts and this incompatibility is often the root cause of these debates. It's like giving chess a make over and an epic storyline.

The difference is as stark as looking at the drastic variance in the use of art in singleplayer and multiplayer experiences; often this contrast is evident within individual games.

Multiplayer-centric games gloss over, detract from, or completely ignore the art available to them in light of a competitive environment. Explaining Slayer in Halo canon? Waste of time. Throwing in excessively detailed bump mapping, lighting, and models into a multiplayer environment reliant on quick and efficient responses? Counter-intuitive. Setting the multiplayer gameplay to an amazing orchestral score? Distracting. Once you turn to single player experiences that attempt to "arrange elements in a way that appeals to the senses or emotions," you start to see where various art forms coming together can really dress up a game and create an interactive experience.

In fact it seems as though a lot of games are heading in a direction which turn them into comprehensive interactive experiences. How this potential use of the medium fails to achieve the label of art is beyond me. The only explanation I can suppose is that these interactive experiences are no longer "video games," but rather something else. That's splitting hairs at this point.

Hell, its this trend that I so often bemoan on this forum. It's not that I don't enjoy a good movie, and it's not that I wouldn't enjoy a compelling and engaging video game experience (I've already experienced this to some degree with a few games out there), it's that there's a very clear removal or de-emphasis of the actual "game" element of which the medium is based upon. Thankfully, they're making Starcraft 2.

Now where's my Peter Jackson's Halo Project?


Message Index




Replies:

(F)ART OR NOT?Miguel Chavez 4/18/10 4:06 a.m.
     Re: (F)ART OR NOT?NsU Soldier 4/18/10 6:19 a.m.
     (F)ART *NM*hyokin 4/18/10 7:14 a.m.
     Re: (F)ART OR NOT?DHalo 4/18/10 9:03 a.m.
     Vague, abstract terms are just headaches!Leviathan 4/18/10 12:16 p.m.
           Re: Vague, abstract terms are just headaches!Jillybean 4/18/10 3:10 p.m.
           Re: Vague, abstract terms are just headaches!Cody Miller 4/18/10 7:01 p.m.
                 BLAAAAAAAAAAAHRiceatron 4/18/10 7:30 p.m.
                       Re: BLAAAAAAAAAAAHCody Miller 4/18/10 7:47 p.m.
                             Re: BLAAAAAAAAAAAHRiceatron 4/18/10 7:51 p.m.
                 Re: Vague, abstract terms are just headaches!Leviathan 4/18/10 9:16 p.m.
     Re: (F)ART OR NOT?General Vagueness 4/18/10 1:28 p.m.
           Re: (F)ART OR NOT?General Vagueness 4/18/10 1:30 p.m.
           Re: (F)ART OR NOT?SonofMacPhisto 4/18/10 1:46 p.m.
                 Re: (F)ART OR NOT?General Vagueness 4/18/10 2:27 p.m.
                       Re: (F)ART OR NOT?SonofMacPhisto 4/18/10 3:29 p.m.
     A view from outside HBOSonofMacPhisto 4/18/10 4:54 p.m.
           cut/paste failSonofMacPhisto 4/18/10 4:56 p.m.
           Re: A view from those asshole Hardcore gamersHawaiian Pig 4/18/10 5:24 p.m.
                 Re: A view from those asshole Hardcore gamersSonofMacPhisto 4/18/10 6:03 p.m.
                       welp, i posted a commentHawaiian Pig 4/18/10 7:45 p.m.
                             Re: welp, i posted a commentCody Miller 4/18/10 7:59 p.m.
                                   Re: welp, i posted a commentHawaiian Pig 4/18/10 8:10 p.m.
                                         Cody.Riceatron 4/18/10 8:57 p.m.
                                         Re: welp, i posted a commentCody Miller 4/18/10 9:20 p.m.
                                               JRPGs don't give up a lot of control bro *NM*Hawaiian Pig 4/18/10 9:24 p.m.
                                                     Re: JRPGs don't give up a lot of control broGeneral Vagueness 4/18/10 10:08 p.m.
                                                           Re: JRPGs don't give up a lot of control broHawaiian Pig 4/18/10 10:39 p.m.
                                               Re: welp, i posted a commentSonofMacPhisto 4/18/10 9:38 p.m.
                             Re: welp, i posted a commentLeviathan 4/18/10 8:29 p.m.
                                   Re: welp, i posted a commentSonofMacPhisto 4/18/10 9:02 p.m.
                 Re: A view from those asshole Hardcore gamersGeneral Vagueness 4/18/10 9:34 p.m.
     Re: (F)ART OR NOT?Cody Miller 4/18/10 6:47 p.m.
           Re: (F)ART OR NOT?NsU Soldier 4/18/10 7:08 p.m.
     Re: (F)ART OR NOT?ThorsHammer 4/19/10 8:50 a.m.
     What about this?Avateur 4/21/10 4:34 a.m.



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