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Re: AOTCR bridge descent - PAL & NTSC differences? | |
Posted By: Cody Miller | Date: 2/26/10 5:16 p.m. |
In Response To: Re: AOTCR bridge descent - PAL & NTSC differences? (nash--housewares) : Okay, I guess the highlight reel did include what you're referring to. I had : been watching for shortcuts using jumps, falls, launches, etc. that might : be easier to accomplish given some slight code differences between NTSC : and PAL consoles. I wasn't looking for anything as significant as running : right through a major combat area (or two) while only killing a couple of : enemies. However, since your winning run didn't utilize the quick : run-throughs that Stuntmutt managed to pull off, I have to assume that's : what you're referencing. : I'm really surprised that NTSC/PAL issues could possibly have an impact that
Well, nobody at HSH has managed to replicate that, PAL or NTSC. It's just our guess that it only works on a PAL system since that's what Stuntmutt used, and we refuse to believe that Stuntmutt can do what we can't simply because he has the skills ;-p
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