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Re: AOTCR bridge descent - PAL & NTSC differences? | |
Posted By: nash--housewares | Date: 2/26/10 2:50 p.m. |
In Response To: Re: AOTCR bridge descent - PAL & NTSC differences? (Cody Miller) : What I want to know is if what Stuntmutt did in the beginning of T&R for the : GNF contest is possible on an NTSC box… years later the answer seems to be : no, but we're still not sure… Okay, I guess the highlight reel did include what you're referring to. I had been watching for shortcuts using jumps, falls, launches, etc. that might be easier to accomplish given some slight code differences between NTSC and PAL consoles. I wasn't looking for anything as significant as running right through a major combat area (or two) while only killing a couple of enemies. However, since your winning run didn't utilize the quick run-throughs that Stuntmutt managed to pull off, I have to assume that's what you're referencing. I'm really surprised that NTSC/PAL issues could possibly have an impact that major.
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