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Re: AOTCR bridge descent - PAL & NTSC differences? | |
Posted By: UrsusArctos <UrsusArctosL71@gmail.com> | Date: 1/24/10 12:58 a.m. |
In Response To: Re: AOTCR bridge descent - PAL & NTSC differences? (Rockslider) : Oh… stop press: I've just done an archive search. Someone queried the 8x in : 2003 and Louis said "They used the Korean codebase, which uses an : 8x zoom instead of 10x. (Fewer bugs. :) )". Makes sense for them to use the Korean codebase if it had fewer bugs. It'd simplify porting it off to PC. I assume it was the same bug-cleaning that caused the invisible kill barrier to work in the PC version. There was a similar
Strange explanation, considering that you can alter sensitivity to meet your personal preferences. The Korean codebase explanation sounds far more likely to me. The search function is your best friend, truly. :)
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