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Re: AOTCR bridge descent - PAL & NTSC differences? | |
Posted By: Louis Wu <halo@bungie.org> | Date: 1/23/10 11:12 a.m. |
In Response To: AOTCR bridge descent - PAL & NTSC differences? (Rockslider) : This probably isn't going to help you, but I've just found the old forum : thread in which Interactive Civilian reported his trouble surviving to : the ledge, using the Japanese NTSC version. Ross Mills contributed an : interesting comment , saying: The Japanese (and English) version runs at : 50fps whereas the American version runs at 60fps. The game's loop, and : thus the physics, is based on timing regarding these. However I believe : that Bungie did not alter it entirely correctly. You seem to fall faster : on certain versions, and die in places on certain versions where you : otherwise wouldn't. ...I think. : I've yet to hear any confirmation that the trick is possible with an NTSC
I'm guessing that it's not - but you'd need a real jumper (ie someone who successfully completes the OTHER styles consistently) to test it. High Impact Halo is where all those guys hang out - maybe a post asking for testing on their forum would get you some data?
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