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Re: My technical disection of the Reach trailer | |
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com> | Date: 12/19/09 11:10 a.m. |
In Response To: Re: My technical disection of the Reach trailer (Eiii) : No, they used that method in Halo 2. On Burial Grounds, by glitching a corpse : through the geometry in the right place, you could get a corpse in the : skybox. Interestingly, the skyboxes nearly always seemed to be : 'sky-spheres-with-a-texture-or-two-mapped-to-them'. Not a lot of geometry : in there... presumably the same thing is going on in Halo 3. Think of the skybox as a sphere around the character's eyes (the camera). Even if you can get out ofa level, the reason you can never get any closer to 'the sky' is that the sphere is fixed to the camera. Moving forward like walking isn't so much moving you closer to the sky, but rather moving the terrain beneath you in the opposite direction. This was how it seemed to work for Halo 1 and 2 for instance.
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