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Re: My technical disection of the Reach trailer
Posted By: Cortana 5 <lanmisstress@hotmail.com>Date: 12/13/09 6:06 p.m.

In Response To: My technical disection of the Reach trailer (FyreWulff)


Excillent writeup! I think I may check out Steam to look into what you said about the Steam engine and shadows. :)
: Okay, first off, it's definitely in-game and real time, because there is
: still some aliasing.

:

: Onto view distances. It seems the Reach engine is a lot better, because
: Bungie is making much better use of 'real' geometry mixed with skyboxed
: mixed with matte to keep performance up.

:

: The white line is where the 'real' geometry ends and where you start seeing
: lower-detail skybox. the cyan line is where you stop seeing skybox and
: start seeing a matte painting.

: This a big improvement over Halo 3. Halo 3's super wide shots like this were
: 99% matte-only. Most cutscenes were real-geometry closeups or just a
: skybox to keep performance up. Not anything wrong with that, mind, but
: it's obvious how much better the Reach engine is. The cutscenes in this
: game should be [I]spectacular.[/I]

: If you still don't know what i'm talking about, this is what the scene would
: look like from the side if i'm correct:

: It looks like they've got a new lighting and shadowing strategy compared to
: halo 2 and 3. Looks like everything casts a shadow, no matter how far
: above the ground it's sitting:

: Also the shadows on everything combine correctly, something not even the
: source engine is doing on PC (I believe, I haven't looked at episode 1 or
: 2 yet, so I may be wrong, and apologize if so). They're also very
: edge-blurred so they look very nice. Also this shot makes the slight film
: grain effect they're putting on everything more obvious. The film grain is
: 'smoothing' out the image thanks to how our eyes work and does not allow
: any harsh edges to grab our eye's attention.

:

: very nice use of depth focus to keep aliasing from showing up on the near
: arm. But this shot is the most obvious answer to "how is Bungie
: pulling off that much AA on 360?". Well, the answer is, they're not.
: They are however exploiting the human eye and using a new technique. Look
: at the edges of the arm:

: Yep, they're use a new technique where the edges are blurred into the
: surrounding area. This assists the 360's hardware AA and creates smoother
: edges. This technique has a name but I'm forgetting it now. It's similiar
: to what Nintendo used in Mario Galaxy to make poly edges seem super
: smooth. Now it's being used on the 360.

: Another shot showing the technique. When you watch in HD, it's really
: obvious:

:

: So, final verdict: Bungie played it a lot safer this time around in regards
: to engine features, believe it or not. There is no real time helmet
: reflections. What we saw in this trailer? Yeah, the final game is gonna
: look that good. Halo 3 actually looked better than the E32006 trailer
: (minus the realtime visor reflection, which had to be dropped). Everything
: you saw in this trailer is possible on the 360, due to clever technical
: tricks and exploitation of how the human eye works.

: The graphics for Reach can only go up from here.

: Of course, all we care about is the gameplay, right?

: Right?

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Message Index




Replies:

My technical disection of the Reach trailerFyreWulff 12/13/09 4:25 p.m.
     There isn't RTR? *NM*DHalo 12/13/09 4:30 p.m.
           Re: There isn't RTR? What is RTR? *NM*T51b 12/13/09 4:34 p.m.
           Re: There isn't RTR?Stephen L. (SoundEffect) 12/13/09 6:15 p.m.
                 Re: There isn't RTR?DHalo 12/13/09 6:26 p.m.
                       Re: There isn't RTR?Stephen L. (SoundEffect) 12/13/09 6:30 p.m.
                       Re: There isn't RTR?FyreWulff 12/13/09 6:44 p.m.
     Re: My technical disection of the Reach trailerT51b 12/13/09 4:34 p.m.
     Fascinating writeup *NM*ArteenEsben 12/13/09 5:00 p.m.
     Another pic showing the effectiveness of the techFyreWulff 12/13/09 5:02 p.m.
           Re: Another pic showing the effectiveness of the tT51b 12/13/09 5:05 p.m.
                 Re: Another pic showing the effectiveness of the tFyreWulff 12/13/09 5:09 p.m.
                       RTR: Real Time ReflectionsJinno 12/13/09 5:18 p.m.
                             Re: RTR: Real Time ReflectionsFyreWulff 12/13/09 5:30 p.m.
           And another clarificationFyreWulff 12/13/09 8:23 p.m.
                 =(rolandk73 12/13/09 8:28 p.m.
     Re: My technical disection of the Reach trailerThe BS Police 12/13/09 5:38 p.m.
           Re: My technical disection of the Reach trailerFyreWulff 12/13/09 5:47 p.m.
                 Re: My technical disection of the Reach trailerThe BS Police 12/13/09 7:18 p.m.
                       Re: My technical disection of the Reach trailerFyreWulff 12/13/09 7:25 p.m.
                             Re: My technical disection of the Reach trailerpsychophan7 12/13/09 11:54 p.m.
                       Re: My technical disection of the Reach trailerserpx 12/13/09 7:54 p.m.
                             Re: My technical disection of the Reach trailerThe BS Police 12/13/09 8:00 p.m.
                                   Re: My technical disection of the Reach trailerrolandk73 12/13/09 8:01 p.m.
                                         Re: My technical disection of the Reach trailerThe BS Police 12/13/09 8:07 p.m.
                                               Re: My technical disection of the Reach trailerrolandk73 12/13/09 8:12 p.m.
                                               Re: My technical disection of the Reach trailerserpx 12/13/09 8:19 p.m.
                                                     Re: My technical disection of the Reach trailerxMixMasterX 12/14/09 12:03 a.m.
                                                           Re: My technical disection of the Reach trailerInnerRayg 12/14/09 12:56 a.m.
                                                                 Re: My technical disection of the Reach trailerxMixMasterx 12/14/09 7:53 a.m.
                                                                       Re: My technical disection of the Reach trailerserpx 12/14/09 9:15 a.m.
                                                                             Re: My technical disection of the Reach trailerxMixMasterx 12/14/09 9:31 a.m.
                                                                                   Re: My technical disection of the Reach trailerserpx 12/14/09 4:57 p.m.
                                                                                   Re: My technical disection of the Reach trailerJinno 12/15/09 10:48 a.m.
     Re: My technical disection of the Reach trailerCortana 5 12/13/09 6:06 p.m.
           Re: My technical disection of the Reach trailerFyreWulff 12/13/09 6:19 p.m.
                 Re: My technical disection of the Reach traileradvent29 12/13/09 10:17 p.m.
                       Re: My technical disection of the Reach trailerPhoenix_9286 12/14/09 3:31 p.m.
     WowSkavenger_s7 12/14/09 10:10 a.m.
     Re: My technical disection of the Reach trailerJohn_117 12/14/09 8:53 p.m.
     Re: My technical disection of the Reach trailerkapowaz 12/18/09 4:36 a.m.
           Re: My technical disection of the Reach trailerghost faction 12/18/09 11:03 a.m.
                 Re: My technical disection of the Reach trailerkapowaz 12/19/09 5:05 a.m.
                       Re: My technical disection of the Reach trailerEiii 12/19/09 9:45 a.m.
                             Re: My technical disection of the Reach trailerStephen L. (SoundEffect) 12/19/09 11:10 a.m.
                                   Re: My technical disection of the Reach trailerEiii 12/20/09 12:20 a.m.
                                         Re: My technical disection of the Reach trailerStephen L. (SoundEffect) 12/20/09 10:22 a.m.



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