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Re: Don't 100% agree... | |
Posted By: scarab | Date: 10/14/09 4:39 a.m. |
In Response To: Don't 100% agree... (Metalingus627) : Brutes actually are more fun to fight in ODST. Like, significantly more fun. : Bumbling imbeciles no more, they were more like... Elite's retarded : cousins. Since the entire method of making them more fun was pretty much : to turn them into Elites anyway. That may be a problem if Brutes and Elites are in the same game. Bungie is going to have to pull out something special for the Elites or we are going to be severely disappointed. I think that there should only be a small number of Elites per encounter but they should be devastating! As their name suggests: they should be the best of the best, a choice unit, Elite. They should be quick and agile, never still unless behind cover, hard to hit but witheringly accurate with their Plasma Rifles. Reduce the other units sticky avoidance leaps (they were never realistic and reduced the fun of sticky usage). Restore the Elites' preternatural sticky dodging, restore Plasma Pistol overcharge stun so that you can get them with a one two combo at close range. OK, to put it bluntly, go back and look at the stuff that made the first game so good. For example, the animations of despair and panic that made sticky wielding so fun, the panic that froze them for a heartbeat when a grenade landed too close. All those things made grenade wielding so much FUN. The later games lost some of this, especially when grenade cycling was introduced. The double whammy of uncertain grenade selection mixed with ridiculous avoidance leaps has reduced my grenade usage in later games. I'd like to see the return of stuck grenade panic. In later games a stuck unit would charge you. Yes this adds difficulty to the game, which is usually a good thing — the idea being that you adapt your tactics to cope. But lets face it: you adapt by using less grenades. Where is the fun in that? Bring back fallen grenade chain reactions! Sometimes you get a lucky multiple kill. Sometimes you die. It teaches you to be aware of the numbers of fallen grenades. You can always throw a grenade into an area to ignite the fallen before you occupy that area. Minefield clearance! I think that grenade chain reactions were removed to make multiplayer less random. If that was the case then we could always have different behaviour between Campaign and Multiplayer. They already occupy alternate realities story wise, and we seem to cope with that without issues. But that is a general principle: if a feature is nerfed in Campaign to please Multiplayer or vice versa: then just make the behaviours different between the two. Stop nerfing goodness!
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