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Gameplay issue | |
Posted By: FyreWulff | Date: 6/2/09 9:46 p.m. |
In Response To: ODST is bittersweet, for me (Jordan117) If Mombasa is a sandbox to be around, I imagine the tether is a central plot point to the story. Now, in the old design it's inside the heart of the city. Now do we make up something like buildings or cars have somehow blocked all the streets leading to the tether, or do we put it on an island so the player sees a natural barrier between them and the tether? It will more than likely make sense when you're playing the game. |
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Replies: |
ODST is bittersweet, for me | Jordan117 | 6/2/09 5:10 p.m. |
Oops. | Jordan117 | 6/2/09 5:14 p.m. |
Re: ODST is bittersweet, for me | The More Deluded | 6/2/09 6:51 p.m. |
:-\ | pete_the_duck | 6/2/09 7:51 p.m. |
Re: :-\ | Stephen L. (SoundEffect) | 6/2/09 8:15 p.m. |
Re: :-\ | Jordan117 | 6/2/09 9:11 p.m. |
Consider this: | InnerRayg | 6/2/09 9:19 p.m. |
Re: Consider this: | Jordan117 | 6/2/09 9:26 p.m. |
Re: :-\ | Stephen L. (SoundEffect) | 6/2/09 10:22 p.m. |
Re: :-\ | Omega | 6/2/09 10:37 p.m. |
Re: :-\ | Stephen L. (SoundEffect) | 6/3/09 1:26 p.m. |
Re: :-\ | bluerunner | 6/3/09 1:55 p.m. |
Re: :-\ | Omega | 6/3/09 2:24 p.m. |
Re: :-\ | vlad3163 | 6/3/09 4:58 p.m. |
Re: :-\ | Omega | 6/3/09 6:18 p.m. |
Re: ODST is bittersweet, for me | MasterNoob | 6/2/09 9:32 p.m. |
Gameplay issue | FyreWulff | 6/2/09 9:46 p.m. |
Good Point...Here's another question | InnerRayg | 6/2/09 10:55 p.m. |
Re: ODST is bittersweet, for me | Warp2 | 6/3/09 8:50 p.m. |
Re: ODST is bittersweet, for me | Psychophan7 | 6/4/09 3:37 a.m. |
Re: ODST is bittersweet, for me | General Vagueness | 6/4/09 1:53 p.m. |
Re: ODST is bittersweet, for me | Psychophan7 | 6/4/09 4:32 a.m. |
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