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|Re: Day 3 Halo Overload - reminiscences|
|Posted By: Mark Levin <firstname.lastname@example.org>||Date: 5/21/01 2:16 p.m.|
In Response To: Day 3 Halo Overload - reminiscences (Louis Wu)
: your first job was to
This has been discussed before, but can you clarify this: How did you know that this was your job? Did Cortana speak to you? Was it obvious from cues in the level design? Or did Max just know what to do?
A jeep and its passengers survive a direct hit from a grenade? Hmm... Was it possible to damage or destroy the vehicles (with weapons, as opposed to with bad driving)?
: we lost by a single flag return
By now, the venerable game of FPS CTF has evolved into many variations... How complex was Halo's version? Was the scoring simple or complex (i.e. just points for capture, or extra consideration for tactically significant acts? (I ask because you imply that returning the flag would have altered the score)). What was the interface for setting up a multiplayer game like, if you saw it?
More random questions: What did the different players look like? How were the teams differentiated in-game (in terms of the player's appearance)? Can you describe the CTF map in more detail?
|Day 3 Halo Overload - reminiscences||Louis Wu||5/21/01 12:31 p.m.|
|Re: Day 3 Halo Overload - reminiscences||Yosr||5/21/01 12:52 p.m.|
|Re: Day 3 Halo Overload - reminiscences||Freewill||5/21/01 1:06 p.m.|
|Re: Day 3 Halo Overload - reminiscences||[Tycho?]||5/21/01 1:11 p.m.|
|Re: Day 3 Halo Overload - reminiscences||Yosr||5/21/01 1:14 p.m.|
|Re: Day 3 Halo Overload - reminiscences||Mark Levin||5/21/01 2:16 p.m.|
|Re: Day 3 Halo Overload - reminiscences||Louis Wu||5/21/01 2:41 p.m.|
|Re: Day 3 Halo Overload - reminiscences||mnemesis||5/21/01 2:55 p.m.|
|Re: Day 3 Halo Overload - reminiscences||Santa's Head #CP#Z||5/22/01 11:04 p.m.|
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