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Re: Medal for getting through without dying | |
Posted By: Kanbo <the.kanbo@gmail.com> | Date: 2/6/07 9:41 p.m. |
In Response To: Medal for getting through without dying (Rockslider) : Completing a level without dying is certainly a good example of a meaningful : achievement. But I'd like to suggest that this one actually be linked to : the medal business. For each difficulty, the medal should only be given : after you've got through the level without dying. Because let's face it, : getting through after you've been killed half a dozen times cannot be : construed as a successful mission! It seems bad to reward failure, and it : fails to encourage what should be the true goal, that of getting through : without dying. The game is trying to reflect a reality, after all; and it : just ain't real when you die and then continue. : However, because gamers have been spoilt in earlier games by getting medals
Great point, but at the higher difficulties, much of the skill comes from dying over and over again. It's a tactic that has served will for thousands of years; attack, retreat, regroup, rethink.
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