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Ken Levine on using quiet in games | |
Posted By: 3Suns <mrguenter@hotmail.com> | Date: 1/23/07 2:26 a.m. |
In Response To: Re: Story and Gameplay Integration (Ma1agate) : The reason why I prefer parts of HL2 to anything in the Halo universe is the : same reason I loved Marathon: atmosphere. : The quiet moments have much more impact than the tense moments of gunplay on
: Now that we have dynamic soundtracks and audio exposition through other
: IMO that's really a shame. : ~Ma1 ComputerandVideoGames.com has a preview of Bioshock - it is dynamite. Here is a little snippet: "Ken Levine wants to "redefine the shooter experience," and he's doing that by giving you the freedom to play the game how you want - using the best bits of role-playing games, but wrapping it [in bacon and frying it in butter - no, just kidding] up in an action blaster that will hopefully scare the bejeezus out of you. "The scariest parts in Bioshock are the quiet moments, when you're all alone in a deserted corridor, with some 1940s love song playing in the distance. And then you hear the sounds of a Splicer talking to his long-dead child, telling them to get ready for school and wash their hands because they don't want them to miss their bus..."
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