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Re: I find TB annoying at the start | |
Posted By: Narcogen <narcogen@rampancy.net> | Date: 1/18/07 4:59 a.m. |
In Response To: I find TB annoying at the start (Rockslider) Actually, instead of trying to fly off straight away : (running the risk of getting blown to pieces by a Wraith shot before you : take off), it can be safer to instead drive around the back of the large : rocks beyond the Banshees. Wait for the covies to return their attention : to the Flood, then nip into a Banshee. I seem to recall that you can jump : over between the rocks (but it's a while since I've been doing that battle : in depth). You can. : For me, the most annoying thing about Two Betrayals is the start, rather than
: For starters, you're suddenly out in the open and under fire from Sentinels
I agree, that part caught me off-guard at first. I dislike it for basically the same reasons I loathe the first room of Gravemind. It's essentially an ambush. That said, I think TB's is less objectionable. At least you have the perfect weapon for taking out those sentinels-- the plasma pistol. Plus, once you know it's coming, ducking behind the glass becomes practiced. Gravemind on Legendary dumps you in a dangerous room with limited cover and inappropriate weaponry. Still, that whole dynamic makes me think games haven't advanced much past Pac Man. They're exercises in pattern recognition and recall. You have to discover, only through trial and error, what the "best" technique is, and then recall that technique and apply it. Certainly not every area in the Halo games has this dynamic, but many do. I long for a game that, while challenging, is solveable the first time through by figuring out what is best, rather than learning it by dying. Repeatedly. Some of this would necessitate Halo being a different kind of game. For instance, I think soldiers rarely enter an area in real life with as precious little intelligence as the Chief has where he has to operate. You don't even have a map, just a short-range motion detector! : Worse still, you've got possibly the worst weapon combo you could possibly
Yes, here's one place where losing the weapons you had from the last level really, really stinks. I assume everybody finishes the Library with a pistol and shotgun, and that would really help once you open those blast doors. If you alt-fired to take out the sentinels, you've got precious little left for handling the next group of Covies. I try to lure grunts closer so when they drop their weapons, they are close enough to run in and grab before the Elites mow me down. It seems no use trying to do this to the Elites; with no cover, by the time you've lured one in close enough, the others have made mincemeat of you. I can never decide whether it's better to assist the Sentinels here or not. They'll eventually lose, of course, but the longer they last, the more of the Covenant they can whittle down. On the other hand, they're more likely to take out the Grunts than the Elites, so that might leave you with 2-3 Elites to face and all the Grunts' dropped weapons too far away to be useful. Trying to approach 2-3 Elites with no cover and a shotgun is an exercise in frustration. You need to be able to grab a PP or a Needler. To that end, sometimes I try and help the Covies by taking out the Sentinels with the PP. That should leave more grunts alive to lure in close and get their guns. : Even Cortana is annoying in this early part of the game. She yaks on forever,
What bothers me about the Cortana dialogue there is that the whole task of the level seems arbitrary. If Cortana has reason to believe that GS can fire the Halo without the Index, she never says what it is. As such, the level objectives seem like busywork. Gameplay-wise, it's fine. I just shudder to think that all that work is "just in case" something happens that seems to be impossible.
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