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Re: Story and Gameplay Integration | |
Posted By: Sep7imus [subnova] | Date: 1/16/07 11:00 a.m. |
In Response To: Re: Story and Gameplay Integration (Anton P. Nym (aka Steve)) : In the Halo games, I create those moments whenever I can. Gawping at the : landscapes and drinking in the ambient noise is something I do because I : enjoy it; sauntering between encounters on Halo, crunching through the : snow on my way to the Control Room (or while ambling about Containment), : perching on the docking ramp of the Cairo, hopping between rooftops in : Outskirts, taking in the scenery in Uprising... low impact Halo seems to : come more naturally to me than the high-impact variety. : -- Steve knows it's not to everybody's taste, though. It's to my taste. That's how *I*play Halo. And, there ARE quiet atmospheric moments in the Halo games - the most notable one being after you first descend the elevator in 343GS and wander around the lab trying to figure out WTF happened. That whole non-encounter-area (you go through a LOT of geometry without any encounters), plus the crazy marine, plus the cutscene with which it ends really adds up to some SERIOUSLY effective atmosphere. H2 had its moments as well, particularly wandering around Delta Halo, but you DO kind of have to take the time to stop and smell the roses, as Steve said.
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