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Re: Story and Gameplay Integration | |
Posted By: Hikaru-119 <lieutenant_hikaru_119@yahoo.com> | Date: 1/16/07 10:56 a.m. |
In Response To: Re: Story and Gameplay Integration (Ma1agate) : The reason why I prefer parts of HL2 to anything in the Halo universe is the : same reason I loved Marathon: atmosphere. : The quiet moments have much more impact than the tense moments of gunplay on
: Now that we have dynamic soundtracks and audio exposition through other
: IMO that's really a shame. : ~Ma1 Actually I find plenty of these quiet moments in Halo. At least Halo 1 that is. The levels Halo, Silent Cartographer, Two Betrayals, and Keyes have several 'quiet' moments. Of course that all depends on what you call quiet. Generally it's me just sitting back or taking my time to get to a battle. Or even better. Sitting back and watching a battle until the numbers are thinned down to a level that I am comfortable dealing with. On the other topic about different ways to go however. Honestly there should be a few paths. People will try them out. Especially in a game like Halo. Maybe not have a whole ton of them, but damn have a couple at least in each level.
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