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Re: Story and Gameplay Integration
Posted By: Narcogen <narcogen@rampancy.net>Date: 1/16/07 1:58 a.m.

In Response To: Re: Story and Gameplay Integration (Cody Miller)


: See Half Life 2. You are given very few objectives in the game. I can think
: of only 3 in the entire game. However, in the game, you never ever feel
: like you're being told what to do. There's only one way to go, but you
: always feel like it's your choice. For example, there is a shield barrier
: blocking access to a bridge. What do you do? Nobody tells you anything,
: but eventually you figure out that you can navigate the support structures
: under the bridge, make it to the other side, and power down the shield
: barrier.

: Every section of the game feels like this. Yes there's only one way to
: progress, but it feels utterly natural and in line with what I as the
: player want to do. The game is linear, but it doesn't FEEL that way, since
: you have this objective, but the specifics of how to do it are not told
: you. You go through numerous settings, fight numerous enemies, and solve
: numerous puzzles before reaching your objective. Even though it's a fixed
: path, you feel like you used your wits to get there.

Well, I think there are two reasons why HL2 feels so different in this respect.

First is the lack of instruction. Most of the time, you're on your own. There are a few bits where you get help or instructions from Alyx or Barney or the random Vortigaunt, but most of the time, it's all you.

Second is HL2's puzzles. The lack of someone telling you to "do what you do best, Chief... I mean, Doctor" wouldn't matter if all you could do was charge ahead into the fray, guns blazing. HL2 has plenty of physics puzzles, though. And you're right. That wouldn't work in Halo; Cortana would just tell you exactly what to do. Or GS would. Or Johnson.

But in HL2 it *seems* like you have more freedom and initiative (even when you don't) because more often than not, you had to figure out what you're supposed to do, instead of being told. Just like scripting might be an illusion of AI, this lack of direction is the appearance of freedom. It's good enough.

I have to say in some ways I prefer HL2's gameplay, but I prefer Halo's universe.

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Message Index




Replies:

Susan O'Connor - process of games writing OT3Suns 1/10/07 2:50 a.m.
     Re: Susan O'Connor - process of games writing OTJillybean 1/10/07 3:41 a.m.
           Re: Susan O'Connor - process of games writing OTCaptain Spark 1/10/07 7:57 a.m.
                 Re: Susan O'Connor - process of games writing OTJillybean 1/10/07 10:57 a.m.
                       Slight edit . .Jillybean 1/10/07 10:58 a.m.
                             Here's the interview link:FoolsRun 1/10/07 11:33 a.m.
                                   Thank you! *NM*Jillybean 1/10/07 12:42 p.m.
                       Re: Susan O'Connor - process of games writing OTCaptain Spark 1/10/07 12:48 p.m.
                             Re: Susan O'Connor - process of games writing OTThe More Deluded 1/10/07 12:52 p.m.
                                   Re: Susan O'Connor - process of games writing OTCaptain Spark 1/10/07 5:32 p.m.
                             Re: Susan O'Connor - process of games writing OTJillybean 1/10/07 12:57 p.m.
                                   The Halo Campaigns. My review.3Suns 1/11/07 1:31 p.m.
                                         Re: The Halo Campaigns. My review.Louis Wu 1/11/07 2:03 p.m.
                                               Re: The Halo Campaigns. My review.3Suns 1/11/07 5:40 p.m.
                                         Story and Gameplay IntegrationNarcogen 1/12/07 2:31 a.m.
                                               Re: Story and Gameplay IntegrationJman 1/12/07 2:59 a.m.
                                                     Re: Story and Gameplay Integrationreprobate 1/12/07 4:40 a.m.
                                                           Re: Story and Gameplay Integrationreprobate 1/12/07 4:44 a.m.
                                                                 Re: Story and Gameplay IntegrationNarcogen 1/12/07 5:45 a.m.
                                               Re: Story and Gameplay Integration3Suns 1/13/07 10:26 a.m.
                                                     Re: Story and Gameplay IntegrationNarcogen 1/15/07 12:54 a.m.
                                                           Re: Story and Gameplay Integration3Suns 1/15/07 8:56 p.m.
                                                                 Re: Story and Gameplay IntegrationNarcogen 1/15/07 10:13 p.m.
                                                                       Re: Story and Gameplay Integration3Suns 1/16/07 1:19 a.m.
                                                                             Battle-based gamesRockslider 1/17/07 12:33 p.m.
                                                     Re: Story and Gameplay IntegrationPeptuck 1/16/07 1:59 p.m.
                                                           Re: Story and Gameplay IntegrationUrsusArctos 1/17/07 5:15 a.m.
                                               Re: Story and Gameplay IntegrationCody Miller 1/16/07 12:32 a.m.
                                                     Re: Story and Gameplay IntegrationNarcogen 1/16/07 1:58 a.m.
                                                           Re: Story and Gameplay Integration3Suns 1/16/07 3:16 a.m.
                                                           Re: Story and Gameplay IntegrationMa1agate 1/16/07 9:25 a.m.
                                                                 Re: Story and Gameplay IntegrationAnton P. Nym (aka Steve) 1/16/07 10:13 a.m.
                                                                       Re: Story and Gameplay IntegrationSep7imus [subnova] 1/16/07 11:00 a.m.
                                                                             Re: Story and Gameplay IntegrationPeptuck 1/16/07 1:45 p.m.
                                                                 Re: Story and Gameplay IntegrationHikaru-119 1/16/07 10:56 a.m.
                                                                       Non-Stop ActionNarcogen 1/16/07 11:02 p.m.
                                                                 Ken Levine on using quiet in games3Suns 1/23/07 2:26 a.m.
                                                                       Re: Ken Levine on using quiet in gamesRed_Breast 1/23/07 12:02 p.m.
                                                           Re: Story and Gameplay IntegrationCody Miller 1/17/07 1:28 p.m.
                                                                 Re: Story and Gameplay IntegrationNarcogen 1/18/07 4:47 a.m.
                                         Re: The Halo Campaigns. My review.Cody Miller 1/16/07 12:17 a.m.



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