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Re: Story and Gameplay Integration
Posted By: Narcogen <narcogen@rampancy.net>Date: 1/15/07 10:13 p.m.

In Response To: Re: Story and Gameplay Integration (3Suns)


: I just played some more Gears last night and realized that there are more
: cutscenes than I was remembering. However, they seem shorter and more
: relevant to the immediate action before and after the cutscene (probably a
: reflection of the simplicity of the story as compared with the Halo
: story). Also, there are semi-controllable moments, mostly when receiving
: verbal orders, in which you can move Marcus around, just not quickly.
: Hmm...

Sounds a bit like HL2.

[snip]

: Hmm... That makes sense, because since I heard about the model of A.I. being
: used for The Sims, no one has been able to convince me that a A.I. over
: scripting is either the better or more economical way to go for an epic
: AAA game.

[snip]

: Hey, it need not be easy. There is no evidence that a well constructed
: Mombassa, with all the trimmings, need have been easy. This is definitely
: a personal preference thing , but I I would far rather have had a 3 to 5
: hour game in Mombassa (that I could play over and over again - fighting
: with my NPCs riding shotgun, jabbering away) than what was Halo 2.

I can understand the preference for that. A lot of us spend a lot of time replaying those games. Not everybody does.

For one thing, I think if Halo 3 could be completed, first time through, in five or six hours, the gaming press would tear it to pieces and the general gaming public would consider it a ripoff for $60. Most gamers, I think, don't replay campaign as much as, say, the average HBOer.

: To be very forthcoming, my domestic circumstance also influences this, I am
: sure. I simply don't have the time or concentration for a 40 hour game, or
: even probably a 20 hour game. By the time I complete it, I can't remember
: the beginning from the end because I have had to stretch it out over such
: a long period of time. (This is my only fear about Bioshock, though
: because of the A.I. modeling - open nature of the game - I have reasonable
: hopes that it won't be a problem).

I've always thought 12-15 hour campaign was a sweet spot. I tend not to hurry the first time through, anyway.

: I would love to read that thread. I'll do a search for it.

Not sure if it was a thread here, it may have been something I posted at rampancy.net.

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Message Index




Replies:

Susan O'Connor - process of games writing OT3Suns 1/10/07 2:50 a.m.
     Re: Susan O'Connor - process of games writing OTJillybean 1/10/07 3:41 a.m.
           Re: Susan O'Connor - process of games writing OTCaptain Spark 1/10/07 7:57 a.m.
                 Re: Susan O'Connor - process of games writing OTJillybean 1/10/07 10:57 a.m.
                       Slight edit . .Jillybean 1/10/07 10:58 a.m.
                             Here's the interview link:FoolsRun 1/10/07 11:33 a.m.
                                   Thank you! *NM*Jillybean 1/10/07 12:42 p.m.
                       Re: Susan O'Connor - process of games writing OTCaptain Spark 1/10/07 12:48 p.m.
                             Re: Susan O'Connor - process of games writing OTThe More Deluded 1/10/07 12:52 p.m.
                                   Re: Susan O'Connor - process of games writing OTCaptain Spark 1/10/07 5:32 p.m.
                             Re: Susan O'Connor - process of games writing OTJillybean 1/10/07 12:57 p.m.
                                   The Halo Campaigns. My review.3Suns 1/11/07 1:31 p.m.
                                         Re: The Halo Campaigns. My review.Louis Wu 1/11/07 2:03 p.m.
                                               Re: The Halo Campaigns. My review.3Suns 1/11/07 5:40 p.m.
                                         Story and Gameplay IntegrationNarcogen 1/12/07 2:31 a.m.
                                               Re: Story and Gameplay IntegrationJman 1/12/07 2:59 a.m.
                                                     Re: Story and Gameplay Integrationreprobate 1/12/07 4:40 a.m.
                                                           Re: Story and Gameplay Integrationreprobate 1/12/07 4:44 a.m.
                                                                 Re: Story and Gameplay IntegrationNarcogen 1/12/07 5:45 a.m.
                                               Re: Story and Gameplay Integration3Suns 1/13/07 10:26 a.m.
                                                     Re: Story and Gameplay IntegrationNarcogen 1/15/07 12:54 a.m.
                                                           Re: Story and Gameplay Integration3Suns 1/15/07 8:56 p.m.
                                                                 Re: Story and Gameplay IntegrationNarcogen 1/15/07 10:13 p.m.
                                                                       Re: Story and Gameplay Integration3Suns 1/16/07 1:19 a.m.
                                                                             Battle-based gamesRockslider 1/17/07 12:33 p.m.
                                                     Re: Story and Gameplay IntegrationPeptuck 1/16/07 1:59 p.m.
                                                           Re: Story and Gameplay IntegrationUrsusArctos 1/17/07 5:15 a.m.
                                               Re: Story and Gameplay IntegrationCody Miller 1/16/07 12:32 a.m.
                                                     Re: Story and Gameplay IntegrationNarcogen 1/16/07 1:58 a.m.
                                                           Re: Story and Gameplay Integration3Suns 1/16/07 3:16 a.m.
                                                           Re: Story and Gameplay IntegrationMa1agate 1/16/07 9:25 a.m.
                                                                 Re: Story and Gameplay IntegrationAnton P. Nym (aka Steve) 1/16/07 10:13 a.m.
                                                                       Re: Story and Gameplay IntegrationSep7imus [subnova] 1/16/07 11:00 a.m.
                                                                             Re: Story and Gameplay IntegrationPeptuck 1/16/07 1:45 p.m.
                                                                 Re: Story and Gameplay IntegrationHikaru-119 1/16/07 10:56 a.m.
                                                                       Non-Stop ActionNarcogen 1/16/07 11:02 p.m.
                                                                 Ken Levine on using quiet in games3Suns 1/23/07 2:26 a.m.
                                                                       Re: Ken Levine on using quiet in gamesRed_Breast 1/23/07 12:02 p.m.
                                                           Re: Story and Gameplay IntegrationCody Miller 1/17/07 1:28 p.m.
                                                                 Re: Story and Gameplay IntegrationNarcogen 1/18/07 4:47 a.m.
                                         Re: The Halo Campaigns. My review.Cody Miller 1/16/07 12:17 a.m.



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