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Re: Susan O'Connor - process of games writing OT | |
Posted By: Captain Spark <spark@jcsl.org> | Date: 1/10/07 5:32 p.m. |
In Response To: Re: Susan O'Connor - process of games writing OT (The More Deluded) : Mmm... : I havn't got live, and I was considering getting gears. Is it actually worth
: I think I'd play splitscreen with me mates, but that wouldn't be that often,
The levels are very linear. The action can be very intense even on casual difficulty. When I first played the game, I played it about half way through without knowing that I could zoom into the target, this was a stupid oversight on my part, I didn't even think to pull the left trigger to zoom in.
Once I figured out that the zoom feature puts more bullets on a target, I started mopping up the enemies and it became very repetitive. You don't have a targeting reticle unless you use the zoom. You can find yourself shooting to the right of a target or over the enemies head and you waste a lot of bullets. A simple dot on the screen would stop that. It gets a little annoying having to zoom in all the time to take an enemy down quickly. If you can rent it first, I would do that. Or find someone that already has it and try it out. For the most part I had fun playing the campaign, but I don't believe I'll be replaying the campaign very often. I played about 4 matches on Live. I'm holding off an opinion until I get more time on Live with the game.
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