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Re: Who cares about Halo's story? Article | |
Posted By: DMDyet <mattdyet@iinet.net.au> | Date: 12/30/06 8:35 a.m. |
In Response To: Who cares about Halo's story? Article (Conman17) : http://www.computerandvideogames.com/article.php?id=152811 : This article, and some of the replies, honestly make me sick to my stomach.
I know a lot of people, that with any game, simply skip any and all cutscenes. I understand the desire to simply play a game for the game, but story just adds all that more for me personally at atleast. And it just seems arrogant to me to not even make an effort to try to understand the story. I mean, if you played Halo CE and Halo 2, you would have a very good idea of what was going on unless you were arrogant to the facts placed in front of you, correct? I know a lot of people that say Halo 2 was way overhyped, and I agree that is wasn't nearly as good a game as it should have been, but to say that the story in it was sub-par is stupidity. Yes the game ends abruptly, but Bungie really had no choice in that matter-they wanted to take it further, but time restrictions kicked in, and where the ending WOULD have been had to be cut of and replaced with a last-second one. So we get a massive to-be-continued ending. But what about other games where this is done? I know in Rainbow Six Vegas, a lot of people loved the story and what you can learn by listening-but it has a to be continued ending. Why weren't people up in arms about it? I think, fact of the matter is, you will always have people like the grinders or hardcore-gamers of this World of Warcraft "era", that seem to enjoy doing the same thing over and over again without spending a moment to try and understand their environment or what exactly is going on. In my experience, these people are also the ones who think reading books is geeky, action movies are only good with lots of explosions, so on and so fourth-you get the idea. Fact of the matter is, with a lot of games, story should be paid attention to, and the likes of Valve and Bungie are trying to make story much more important in games. How many story-less first person shooters have you heard of? Why do you think games based on WWI and WWII are made? Because they have a story. They have a villain, a good guy, a climax and an ending. Would Call Of Duty be that much more interesting to play if you were simply a pair of floating hands with guns placed in a battle that looks like WWII? Of course not. |
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