In Response To: Wraith weak spots (Rockslider)
: Something I only noticed a few months ago is that when you rocket a Wraith
: (in H1), you do more damage if you hit the turret area. I've now
: investigated to get a fuller picture of its weaknesses. Here's a little
: report which I've added to the Tactics and tips page at Bad Cyborg .
: Report
: Against Banshee and Scorpion blasts and small arms fire, the Wraith seems to
: have the same resilience all over (e.g. on Heroic it takes 87 pistol
: rounds to destroy, no matter what part you aim at). Against rockets and
: plasma grenades though, it has weak spots worth going for, as follows.
: In regard to a rocket blast, the turret area is weakest. The blast damage
: comes with a degree of randomization, but on average you'll do around 80%
: more damage there compared to hitting the nose. The dark side area is weak
: too. On Heroic it's mostly as weak as the turret area, but on the other
: difficulty levels it seems marginally stronger than that. The rear part of
: the dark side area (behind the back fin) is stronger than the rest. It
: seems to have a similar degree of weakness to both the front and back
: fins, where a hit does around 20% more damage than on the nose.
: Unexpectedly, the rear is as strong as the nose.
: The main practical upshot of all that is that if you pick out the turret or
: side, it'll usually take you one fewer rockets to destroy the Wraith; or
: potentially two fewer on Legendary (it would normally take four on
: Legendary, three on Heroic or Normal, and two on Easy).
: As for plasma grenades, the weak spots look like being similar to those for
: rockets. A plasma grenade to the turret or unarmoured side seems to cause
: around 25% more damage than one to the nose.
: Doing the testing
: If you're wondering how you can go about testing this sort of stuff, first
: you'll want to get a checkpoint where you're near a pristine unmanned
: Wraith, so it's easy to keep reverting for test after test. For example
: you can do this in AOTCR as follows.
: Steal a Banshee early on. After the underground bridge, fly straight up the
: rising tunnel towards the landing dropship. Hover near the tunnel exit and
: kill all enemies including ones chasing up from within, except for an
: Elite in a Ghost. Let him chase you to the Wraith. Stay above tree-top
: level as you pass the vicinity of the tower door, to avoid triggering more
: enemies. Kill the Elite and land. Now that you've finally removed any
: immediate enemy threat, the game should finally give you a delayed
: dropship checkpoint.
: It's also possible to get an unmanned Wraith by flipping a manned one over
: with a Banshee (try to get under the back), or by pushing AOTCR's third
: Wraith off its ledge.
: Check how many pistol rounds it takes to destroy the Wraith (101 on
: Legendary, 87 on Heroic, 72 on Normal, 44 on Easy). You can then measure
: how much damage a rocket blast (or whatever) does as follows. Rocket the
: Wraith then count how many pistol rounds are needed to finish it off.
: Subtract this from the earlier figure, and that's how many pistol rounds
: the rocket blast was equivalent to. Remember that there's some
: randomization in the amount of rocket blast damage though, so you have to
: do multiple tests to get a balanced picture.
: And finally...
: Anyone know of any weak spots on other H1 vehicles? I've only tested the
: Wraith (and I don't know whether it's any different in H2).
Well, human vehicles are invincible in halo1, right? Except, you aren`t.
I think all the covenant-vehicles that you could "use" were destructible(?), and they also had weak-spots. Like elites, hunters so forth all seemed to have weak spots.
Here is some halo2 vehicle-theory I had here.
I`m sure someone could extract this information from somewhere instead of making a huge effort counting. I get the impression that no one cares, or that this is common knowledge or something.
Telcantor/Dundre -same
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