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Gravemind Freak Elite, finally 100% figured it out
Posted By: Dojorkan <Dojorkan@gmail.com>Date: 11/7/06 4:48 p.m.

poster35941469.jpg - hosted by mythica.org

Remember this old topic?:
http://forums.bungie.org/halo/archive23.pl?read=670503

I have further figured out EXACTLY why he spawns. Its not that bungie didnt set the armor right for the Zealot but...

You see they are variations of all the characters. With elites they have two different voice actors and a bunch of different ranks. The different voice things are mentioned by our favorite composer (tied with Nobuo) here:
http://forums.bungie.org/halo/archive24.pl?read=716290

In the case of say... The Great Journey for example these are all the elite variations:
Minor_dog(dogmatic)
Minor_scl (scully)
Major_dog
Major_scl
Stealth_dog
Stealh_scl
Stealth_Major_dog
Stealth_Major_scl
Ultra_dog
Ultra_scl
ect. etc.

What the variations do is control what is different about each of these characters, such as armor pieces and which voice actor goes with what variation.
In a few maps they only have one voice actor. Like on Metropolis, they only have have the "Crazy" (Joe's) voice for the grunt. Go ahead and play for yourself, ALL of the grunts will only have that one same voice on Metro.

But more importantly, on Gravemind, all the variations of different ranks are only Scully's.
So its only
minor_scl
major_scl
spec_ops_scl
stealth_scl
steal_major_scl
ultra_scl
honor_scl
soc (Stands for Spec Ops Commander, which is Half Jaw)
zealot_scl
Honor_no_helmet (those corpes, which are helmet less, they are scully on all maps)

Now to explain the next part, the character tag. Which helps link the variations with the AI styles (which is the AI itself, how those models react to the enviorment). Also its how you select what you want to spawn.
On Outskirts for example, the Elite on the top of one of the buldings will always be a minor with the Scully or Dogmatic type.
Thats because the character tag links to both the minor_scl and minor_dog variations. The game will randomly choose one of those two since it links to both minors. But remember how metropolis had only the "crazy" grunt? Well the programmer made sure all those linked to the "crazy" grunt since that is the only one there was.

So today I was looking though the map again and found this out:
Well with Gravemind, he made a little boo-boo. He linked the Zealot to zealot_dog, but Gravemind only a zealot_scl. The game couldnt find this "zealot_dog, so all the game knows is its supposed to be an elite, bu not how the armor is supposed to be. So it ends up spawning it with random helmets and faces (hince why it sometimes comes with half jaw's).

1. Now you are probably wondering, how come his helmet doesnt spawn on his sholder?
2. How comes his sholder armor doesnt spawn on his ass?
3. Can I have MORE nude arbiter screens plz?
4. How come he always has white armor?
5. How come he always has sholder armor, I thought it was random!?
6. Whats with the councilor helmet having a different texture?

1. The game knows WHERE to spawn helmets just not WHICH one.
2. Same as above.
3. No.
4. White is the "default" color.
5. Thats because it is a ON or OFF option and it automatically goes to ON for some reason.
6. Sometimes it uses the NORMAL helmet's texture.

Also, KP or any bungie person, can you please quote all this and confirm that the random armor elite is NOT a real rank and IS a glitch. Because someone at Wikipedia though I was "vandalising" the Covenant Elite article. And just for canonical purposes anywhere else.


Message Index




Replies:

Gravemind Freak Elite, finally 100% figured it outDojorkan 11/7/06 4:48 p.m.
     Re: Gravemind Freak Elite, finally 100% figured itPsychophan7 11/7/06 6:19 p.m.
     Re: Gravemind Freak Elite, finally 100% figured itDielectric 11/7/06 7:02 p.m.
           Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/7/06 7:16 p.m.
                 Re: Gravemind Freak Elite, finally 100% figured itDielectric 11/7/06 7:48 p.m.
                       Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/7/06 8:13 p.m.
                             Re: Gravemind Freak Elite, finally 100% figured itDielectric 11/7/06 8:36 p.m.
                                   Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/7/06 8:45 p.m.
                                         Re: Gravemind Freak Elite, finally 100% figured it7he grunt w/a plasma pistol 11/7/06 8:50 p.m.
                                               Re: Gravemind Freak Elite, finally 100% figured itHawk7886 11/7/06 9:30 p.m.
                                                     Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/7/06 9:51 p.m.
                                               Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/7/06 9:47 p.m.
                                         Re: Gravemind Freak Elite, finally 100% figured itDielectric 11/7/06 9:29 p.m.
                                               Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/7/06 9:46 p.m.
                                                     Re: Gravemind Freak Elite, finally 100% figured itDielectric 11/7/06 10:35 p.m.
                                                           Re: Gravemind Freak Elite, finally 100% figured itThe More Deluded 11/8/06 10:16 a.m.
                                                                 Re: Gravemind Freak Elite, finally 100% figured itCthulhu117 11/8/06 2:55 p.m.
                                                                       Re: Gravemind Freak Elite, finally 100% figured it7he grunt w/a plasma pistol 11/8/06 3:38 p.m.
                                                                             Re: Gravemind Freak Elite, finally 100% figured itDojorkan 11/8/06 4:19 p.m.
                                               Re: Gravemind Freak Elite, finally 100% figured itStephen L. (SoundEffect) 11/8/06 9:29 p.m.
     Re: Gravemind Freak Elite, finally 100% figured itMSN 11/8/06 12:18 p.m.



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