glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: My Thoughts on the Halo Series
Posted By: SlithDate: 9/13/06 6:57 a.m.

In Response To: Re: My Thoughts on the Halo Series (Psychophan7)

: First part, about the lack of strategic usage, is that frag grenades create a
: lovely plume of smoke and debris. Although the shrapnel could be better
: spent going outwards instead of upwards, it makes for a nice way to ward
: off attackers, such as an active camo player going in through the gaping
: hole on Zanzibar during CTF. It gives them the knowledge that they have to
: pull back, rethink their entrance strategy, and otherwise lose their
: previous element of suprise. The smoke screen effect is also good to cover
: visability for yourself--in the previous example in the role of the
: attacker, you could toss a grenade or two in and then run to the right.
: Grenades in general also make noise, which is a key thing to note while
: camping, and lets team mates know that danger is nearby. Lastly, the
: general explosion can be used as a distraction--as a personal example, I
: was hiding with a camper nearby with a sword, so I randomly threw grenades
: around to give the idea that I would be attacking from one direction, a
: different direction, some other direction; I had also used grenades
: bounced into their general area to keep them in disarray so that they'd be
: watching the wrong entrance.

That's not what grenades are for, and you example exactly what he's talking about; that grenades in Halo 2 are not room clearers, they are distractions and saturation fire. Take the middle BR on lockout as an example; a player can sit there while being pelted by grenades for a decent amount of time. Halo 1's grenade radius means two would kill him, no matter where he stood in that room.

Yes, Halo 2 grenades have strategic use, but they consist almost entirely of bouncing around corners or off the ground. I have *never* seen someone use the smoke from a grenade as a screen on purpose, and using them as a deterrent just makes you an easy target for someone else. [Afterall, you're busy keeping someone occupied with grenades that won't actually kill them - it's just area suppression and it leaves you open and visable to a counter-attack from a different angle, especially when the grenades give you away.]

: Fall damage (Three in a row?). Fall damage wasn't removed, per se. The way
: fall damage was changed was that instead of using an altometer of sorts,
: it uses a speedometer. After falling for a given amount of time in Halo 2,
: you'd reach a speed at which the system declares you dead. The sword
: lunge's speed would have killed you, and I have actually died from that
: during Campaign; In multiplayer, I have splattered someone using the
: sword. However...

: On the actual note of falling, I have mixed thoughts on it. On one hand, it
: stops people from taking shortcuts if they fall, which I wouldn't like; On
: the other hand, people don't jump off the top of buildings and live
: (Headlong). I could see it returning if the system was changed from Combat
: Evolved so that there is a longer fall limit, but not excessively long
: that you could jump off of the very top of the fan on Zanzibar and live
: (jumping from the interactive bridge should cause damage, but not kill
: you). Likewise, fall damage should be an option for custom games. Scaling
: places such as the outside of Headlong would be catastrophic seeing as you
: can't see the floor. On a similar note of custom options, lower gravity,
: such as that of the outside of Cairo Station.

No, fall damage really needs to be brought back. It has significant effects in combat, and adds some good tactical depth. I don't remember anyone complaining about it - afterall, it's quite logical: You fall far enough, you die. Just like in real life. It's not some arbitrary rule that doesn't make sense.

: Jumping. Jump height and distance should stay. If you noticed in Combat
: Evolved, you couldn't jump over a charging Ghost. In Halo 2, you can.
: Also, with Banshees and vehicular hijacking, you'd never be able to even
: hijack the Banshee. Aside from that, jumping added different entrance
: tactics and shortcuts. Lastly, this is kind of a greed section, I think;
: If you get fall damage, you don't get to touch jumping (higher jumps means
: having to watch your footing even more).

Not being able to jump over a ghost or warthog is not a bad thing. It is far too difficult to splatter in Halo 2. Practically considered, the Ghost must boost, and the Warthog is entirely useless. In relation to 'jacking a vehicle, it only has an impact on Banshees, and a good pilot wouldn't fly that low to the ground in the first place. I really don't see how being able to jump higher in Halo 2 corellates to having an easier time of 'jacking a warthog.

: Ladders. Ladders should only exist to add atmosphere. I like the ladder on
: Headlong because it's one of those neat little details with no practical
: purpose, just like a ladder. Also, on Battle Creek there were ladders;
: Beaver Creek has ramps. What say you on the ramps?

: Grav lifts seem noisy because you get a free ride at high speeds when there
: are other ways to get where you need to go. Its a trade off of speed and
: stealth. On the note of stealth, I got the impression that you want an
: enemy to know where you were at all times anyways. Funny note about grav
: lifts is that you can change how you move on them by where you land on
: them.

If a sniper is killing people at the Lockout gravity lift, and I accidentally go up the lift, I am sniper fodder. If that lift was instead a ladder, and I knew a sniper was watching that location, I could not accidentally go up the ladder. If I don't know a sniper is watching it, and I go up, and he shoots me, I am either dead, or now aware a sniper is shooting me, and able to take action. [Like jumping off the ladder - something you can't do with a gravity lift.] The way I see it, ladders ain't all that bad.

: Active Camo and Overshield. Active camo is just bending light around you
: for camoflage. Camoflage exists so that an enemy won't know you are there
: at a glance. Active camo works simply so that you don't have to use
: natural camoflage (FFA mainly). Also, AC has a strategic use: No auto-aim
: applies. Overshield. If an enemy is attacking you with an overshield, you
: don't find it good to know that they pose a threat to you? It makes for
: team efforts, balances the firepower, and prevents someone from hiding in
: a dark corner with a shotgun. If you don't like people knowing you have an
: overshield, why not just set your handicap on when you pick it up?

Active Camoflauge is useless in Halo 2. I would rather the invisability powerup actually make me invisable. A camo guy is still fodder to a sniper, it just requires some steadier aim, and any gun just requires a single hit for the auto-aim to come roaring back. The overshield is a bonus, it should stay that way. Having every opposing player single you out is not a bonus, and makes the powerup much less effective. In a sense, it really only serves its full purpose in one on one matches.

: Stage Design. The upper Terminal garage has a viable entry point that no
: one ever uses or covers, all made possible by your (apparent) enemies the
: short-range motion tracker and long jump distance. All of the
: "campsites" that you listed have entryways exploitable soley by
: those two factors.

There is no arguing that these locations are campsites. Here's an even easier way of finding campsites: Play zombies. The room everyone hides in is the best campsite on that map.

: Weapons. I whole-hearted disagree with you. Remember the campers? Also, a
: single SMG is just as effective against a sniper as a Battle Rifle is.
: There are different dual combos you can use, as well; Other dual weapons
: used singlely are effective, also. I get the feeling you don't use enough
: variety in your gameplay.

Alright, you get a sniper, I'll use an SMG, the map is lockout. First to one ki- Oh whoops, I got sniped in the head.

Although I do agree about your statement, it is in a different sense: both weapons are not very good against a sniper.

Dual weapons used in a non-dual fashion ARE NOT effective. They are [somewhat] effective when they are being dual wielded. I would not, and do not consider dual wielding a good way to kill someone unless the lag is so terrible I can't hit them at more than 5 paces with a BR.

: Weapons. A pistol is a side-arm, it shouldn't be a main weapon. The strip
: down decentralized that problem. As for the other sections... So what?
: Adapt. It is a different game, not a different version of the game. There
: will be differences and there will be a reason for it. I wholly disagree
: with this entire section, and will only point out a few things.

If I want a different game, I'll play a different game. There are things that make Halo, Halo, and in many eyes, Halo 2 is missing a lot of those things. I don't mind the pistol being removed, I have played online over xbc with it, and I see what Frankie is talking about when he says everyone would just play Pistol games. [It's pretty much all anyone plays on xbc.] Your argument swings both ways however, don't like Halo 1's gameplay? Adapt. I find myself almost wholeheartedly agreeing with Gravemind's proposed weapon changes and balances. [Though I would personall remove all the redundant weapons: Beam Rifle, Brute Plasma, Carbine]

: Plasma Pistol: Are you aware that there is a matchmaking gametype aimed
: solely around the use of the "noob" combo?

Are you aware that the noob combo is really, really cheap? Like up there with a sword kind of cheap.

: Sword: Words cannot express my confoundment at your lack of ability to take
: care of a sword wielder.

Man, no need for the ad hominum. A sword guy *is* dangerous, and treating him like a normal guy running around is silly. This just feels like you're taking potshots at the argument without explaining how, exactly, someone should be taking care of a sword wielder.

: Rocket: Rockets aren't smart at all. They frequently crash into objects other
: than the intended vehicle, and should a rocket even get close to vehicle
: it will miss. There is nothing wrong with the rocket launcher.

Rockets'll crash into objects because the thing they were locked onto got behind said object. Your statement "should a rocket even get close to vehicle it will miss." seems quite true: A rocket that does not hit its target does indeed miss. I disagree that there is nothing wrong with the rocket launcher, however. Too often someone will seemingly fire a rocket at point blank range, kill me, but survive. A larger blast radius takes care of that, and it's certainly not game-breaking. [Heck it's even a little fun! Oddball rockets on the old Halo 1 warlock is craaaazy.]

: Brute Shot: Aim higher.

Brute Shot: Do more damage please.

: Fuel Rod: Frame rate.

...That's not really an excuse for anything. If the framerate is bad, it needs to be a less graphically intensive weapon.

: Vehicles. Spectre was in an old draft of Combat Evolved. Banshee's are dead
: weights for rockets without the agile movements, and hover would only make
: things counter intuitive (which seems to be how Combat Evolved works).

Banshee's wouldn't be dead weights if the rockets were less accurate when they lock on, and I don't see how hovering is at all counter-intuitive. I pull backwards on the thumbstick, and I move backwards really slowly - in effect, hovering.

: Scorpion: You didn't complain about the complete inability to board it due to
: the machine gun?

Actually he did. Something like "Make the scorpions' co-axial machinegun less good."

: Wraith: The boost on the Wraith is needed for the ability to ram. Remember
: how in Combat Evolved you would escape the Wraith's firing arc and stand
: right next to it and just shoot without it running you over? Sure, the new
: plasma cannons address that, but you seem to like things "old
: school" style anyways.

It's a mortar cannon, it's not supposed to shoot things right next to it. The player should have some support, as the vehicle is in effect, mobile artillery. Furthermore, there's nothing wrong with old school. What exactly did you find un-fun about the 'old-skool' stuff?

: Remove a Warthog wheel. It won't drive the same way. Blow the engine apart,
: and it drives slower. Remove one wing of the Banshee, it flies askew. Blow
: the front end of a Ghost off, and the firing fudges up.

The only thing I've actually seen, is the Ghosts' shots going all askew after taking some damage. Haven't noticed any of the other stuff.

: Seriously, most of the stuff I have read up to this point makes no sense what
: so ever and appears to solely be a "Make Halo 3 Into a Carbon Copy of
: Combat Evolved" document, albeit longer and more structured. At this
: point, I can only say you make quite a laughable case.

There's a reason for this: People wanted another Halo game after Halo. Not a game based on Halo but with completely new weapons, and gameplay. I still like Halo 2, but it is not what it could've been. Halo is still much better in my books - I base this on the fact that I almost got rid of Halo 2 after I finished the campaign. Multiplayer is the only thing that saved it. [My very frank opinion.]

: The same ideology is applied to Halo 2 from Combat Evolved. It's a similar
: game, but it's a different game at the same time. You can't compare the
: two for their faults and say what can be improved and what should be
: rolled back. It's like comparing bread to paper. Sure, both are edible,
: but they are wholly different from each other.

I disagree. A sequel to a game should not be so different that you cannot even compare them. What's the point in making a sequel then? It's based off Halo, and is a sequel to Halo, so Halo is gonna be used as the bar. I had MUCH more fun playing Halo then I have ever had in Halo 2. A lot of people will disagree with me; I think they're selling the game short.


Message Index




Replies:

My Thoughts on the Halo SeriesGravemind 9/11/06 11:40 p.m.
     Re: My Thoughts on the Halo SeriesNarcogen 9/12/06 12:27 a.m.
     Re: My Thoughts on the Halo SeriesKP 9/12/06 12:31 a.m.
           Re: My Thoughts on the Halo SeriesNarcogen 9/12/06 12:55 a.m.
           Re: My Thoughts on the Halo SeriesSep7imus [subnova] 9/12/06 7:27 a.m.
                 Re: My Thoughts on the Halo SeriesKP 9/12/06 9:39 a.m.
     Note about the FloodNarcogen 9/12/06 1:05 a.m.
           Re: Note about the FloodGravemind 9/12/06 9:43 p.m.
                 Re: Note about the FloodUrsusArctos 9/13/06 2:49 a.m.
                       Re: Note about the FloodNarcogen 9/13/06 5:21 a.m.
                             Re: Note about the FloodUrsusArctos 9/13/06 7:58 a.m.
                                   Re: Note about the FloodNarcogen 9/13/06 9:24 a.m.
                             Guilty Spark's credibilityUrsusArctos 9/13/06 8:16 a.m.
                       Re: Note about the FloodMister Froggy 9/13/06 9:07 a.m.
           Re: Note about the FloodNarcogen 9/16/06 10:46 p.m.
                 Re: Note about the FloodUrsusArctos 9/17/06 7:53 a.m.
                       Re: Note about the FloodStephen L. (SoundEffect) 9/17/06 8:36 a.m.
                             Re: Note about the FloodUrsusArctos 9/17/06 8:48 a.m.
     You sir, have my respect.Endbringer 9/12/06 1:08 a.m.
     Page is down exceeded its data transfer limit.Captain Spark 9/12/06 7:46 a.m.
     Exceeded for me too :(yakaman 9/12/06 7:54 a.m.
     Mirrored here:Louis Wu 9/12/06 8:07 a.m.
           Font colour inversion request?hminn 9/12/06 12:43 p.m.
                 Re: Font colour inversion request?Louis Wu 9/12/06 12:48 p.m.
                       Re: Font colour inversion request?Hellhawk 9/12/06 1:23 p.m.
                       Thank you :D *NM*hminn 9/12/06 1:50 p.m.
                       Re: Font colour inversion request?ManKitten 9/12/06 2:10 p.m.
                             Re: Font colour inversion request?Louis Wu 9/12/06 2:14 p.m.
                                   Re: Font colour inversion request?BOLL 9/12/06 2:19 p.m.
                                         Re: Font colour inversion request?Louis Wu 9/12/06 2:36 p.m.
                                               Re: Font colour inversion request?BOLL 9/12/06 3:10 p.m.
                                                     Re: Font colour inversion request?[AMS] GreyThor 9/12/06 3:16 p.m.
                                                     Re: Font colour inversion request?Jillybean 9/12/06 3:17 p.m.
                                                     Note: Auto-aimJakeDaGreat 9/12/06 3:17 p.m.
                                                           Re: Note: Auto-aimGravemind 9/13/06 12:03 a.m.
                                                                 Tidbit on Controllers with PC FPSDoT_Gunslinger 9/13/06 12:11 a.m.
                                                     Re: Font colour inversion request?Hellhawk 9/12/06 3:39 p.m.
                                                     Re: Font colour inversion request?retsamolah 9/12/06 6:35 p.m.
                                   ow... *NM*BJB 9/12/06 2:21 p.m.
                                   Re: Font colour inversion request?ManKitten 9/12/06 2:38 p.m.
                                   Re: Font colour inversion request?RC Master 9/12/06 4:12 p.m.
                                   Re: Font colour inversion request?jdogmoney 9/12/06 5:13 p.m.
                                   Re: Font colour inversion request?Matt 9/12/06 5:24 p.m.
                                         Re: Font colour inversion request?Louis Wu 9/12/06 6:15 p.m.
                                               Re: One WordKP 9/12/06 6:24 p.m.
                                                     Re: One WordShishka 9/12/06 6:52 p.m.
                                                           Re: One WordJillybean 9/12/06 7:05 p.m.
                                                                 Re: One WordMa1agate 9/14/06 8:49 a.m.
                                   Pfffft...That's nothing...zugy 9/12/06 5:29 p.m.
                                         Re: Pfffft...That's nothing...TMoneY 9/12/06 7:12 p.m.
                                               Re: Pfffft...That's nothing...[AMS] GreyThor 9/12/06 8:05 p.m.
                                   There was a time when I would cry tears of bloodEndbringer 9/12/06 7:49 p.m.
           How'd you do that with the HTML coding?Gravemind 9/12/06 10:01 p.m.
                 Re: How'd you do that with the HTML coding?Louis Wu 9/12/06 10:11 p.m.
           Re: Mirrored here:ya know...vshields ash 9/13/06 1:22 a.m.
     Re: My Thoughts on the Halo SeriesSA 9/12/06 8:25 a.m.
     Re: My Thoughts on the Halo SeriesCaptain Spark 9/12/06 8:44 a.m.
     Re: My Thoughts on the Halo SeriesMister Froggy 9/12/06 10:02 a.m.
     Re: My Thoughts on the Halo Seriespillar of awesome 9/12/06 11:06 a.m.
     Re: My Thoughts on the Halo SeriesDucain 9/12/06 11:25 a.m.
     Re: My Thoughts on the Halo SeriesFrankie 9/12/06 12:06 p.m.
           Re: My Thoughts on the Halo SeriesKonrad 9/12/06 12:25 p.m.
           Thank you!Saint 9/12/06 2:24 p.m.
                 Re: Thank you!Peptuck 9/12/06 2:47 p.m.
           Re: My Thoughts on the Halo SeriesSimpsons Rule 9/12/06 3:51 p.m.
           Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 4:16 p.m.
                 Re: My Thoughts on the Halo SeriesEndbringer 9/12/06 4:32 p.m.
                       Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 6:44 p.m.
                             Re: My Thoughts on the Halo Seriesubersaurus 9/12/06 6:47 p.m.
                                   Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 9:12 p.m.
                                         Re: My Thoughts on the Halo Seriesubersaurus 9/13/06 12:47 a.m.
                             Re: My Thoughts on the Halo SeriesEndbringer 9/12/06 8:20 p.m.
                                   Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 9:00 p.m.
                                         Re: My Thoughts on the Halo SeriesEndbringer 9/12/06 10:15 p.m.
                                               Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 11:56 p.m.
           Re: My Thoughts on the Halo Serieschaostheory101 9/12/06 7:09 p.m.
                 Re: My Thoughts on the Halo Seriesubersaurus 9/12/06 7:40 p.m.
                       Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 9:03 p.m.
                             Re: My Thoughts on the Halo Seriesubersaurus 9/13/06 6:17 p.m.
                                   Re: My Thoughts on the Halo Serieschaostheory101 9/13/06 9:23 p.m.
                                         Re: My Thoughts on the Halo Seriesubersaurus 9/14/06 12:19 a.m.
           Re: My Thoughts on the Halo SeriesTalkingElmo 9/12/06 9:32 p.m.
                 Re: My Thoughts on the Halo SeriesDoT_Gunslinger 9/12/06 9:36 p.m.
                 Re: My Thoughts on the Halo Seriesubersaurus 9/13/06 12:52 a.m.
                       Re: My Thoughts on the Halo Serieschaostheory101 9/13/06 8:38 a.m.
                             Re: My Thoughts on the Halo SeriesAnton P. Nym (aka Steve) 9/13/06 12:35 p.m.
                             Re: My Thoughts on the Halo Seriesubersaurus 9/13/06 1:58 p.m.
                                   Re: My Thoughts on the Halo Serieschaostheory101 9/13/06 9:02 p.m.
                                   Re: My Thoughts on the Halo SeriesTalkingElmo 9/13/06 10:19 p.m.
                                         Re: My Thoughts on the Halo Serieschaostheory101 9/13/06 11:36 p.m.
                                         Re: My Thoughts on the Halo Seriesubersaurus 9/14/06 12:18 a.m.
                                               Re: My Thoughts on the Halo SeriesTalkingElmo 9/14/06 4:09 p.m.
                                                     Re: My Thoughts on the Halo SeriesLouis Wu 9/14/06 9:05 p.m.
                                                           Re: My Thoughts on the Halo SeriesTalkingElmo 9/14/06 10:28 p.m.
                                                                 Re: My Thoughts on the Halo Seriesubersaurus 9/15/06 12:24 a.m.
                                                                       Re: My Thoughts on the Halo Serieschaostheory101 9/15/06 12:58 a.m.
                                                                             Re: The pistol.Gravemind 9/16/06 12:31 a.m.
                                                                             Re: My Thoughts on the Halo Seriesubersaurus 9/16/06 1:29 p.m.
                                                                                   Re: My Thoughts on the Halo Serieschaostheory101 9/16/06 2:25 p.m.
                 Nice to see you around *NM*Miguel Chavez 9/13/06 6:17 a.m.
                 WoahDucain 9/13/06 7:41 a.m.
                       Re: Woahvshields ash 9/15/06 3:41 a.m.
           Re: My Thoughts on the Halo SeriesGravemind 9/16/06 1:34 a.m.
     Re: My Thoughts on the Halo SeriesSith 9/12/06 12:15 p.m.
     Re: My Thoughts on the Halo Seriespillar of awesome 9/12/06 1:04 p.m.
     Re: My Thoughts on the Halo Seriesjlchief 9/12/06 1:24 p.m.
     Re: My Thoughts on the Halo Series overviewThe More Deluded 9/12/06 1:27 p.m.
           Re: My Thoughts on the Halo Series overviewPeptuck 9/12/06 2:51 p.m.
                 Re: My Thoughts on the Halo Series overviewShortRoundMcfly 9/16/06 3:00 p.m.
                       Re: My Thoughts on the Halo Series overviewKoCKynVainn 9/16/06 3:03 p.m.
                             Re: My Thoughts on the Halo Series overviewShortRoundMcfly 9/16/06 4:59 p.m.
                                   Re: My Thoughts on the Halo Series overviewchaostheory101 9/17/06 12:03 a.m.
     Can I get this book form?DanteThePoet 9/12/06 2:07 p.m.
     Game Difficultyyakaman 9/12/06 2:20 p.m.
     Missed one thing...Son Goharotto 9/12/06 2:51 p.m.
           Dammit!Son Goharotto 9/12/06 2:53 p.m.
                 Re: Dammit!Simpsons Rule 9/12/06 3:53 p.m.
                       Re: Dammit!mercury 9/12/06 4:40 p.m.
           Re: Missed one thing...Peptuck 9/12/06 2:56 p.m.
                 Re: Missed one thing...Son Goharotto 9/12/06 4:01 p.m.
           alien weaponscarab 9/12/06 3:30 p.m.
     Re: My Thoughts on the Halo Seriesmercury 9/12/06 3:45 p.m.
           Re: My Thoughts on the Halo SeriesJakeDaGreat 9/12/06 4:04 p.m.
                 Re: My Thoughts on the Halo Seriesmercury 9/12/06 5:08 p.m.
                       Re: My Thoughts on the Halo SeriesJakeDaGreat 9/12/06 8:07 p.m.
     Re: My Thoughts on the Halo SeriesShortRoundMcfly 9/12/06 4:41 p.m.
           Re: My Thoughts on the Halo SeriesJim Shorts 9/12/06 8:08 p.m.
     Re: My Thoughts on the Halo Seriesubersaurus 9/12/06 5:02 p.m.
           Re: My Thoughts on the Halo Seriesubersaurus 9/12/06 5:54 p.m.
     Re: My Thoughts on the Halo SeriesPsychophan7 9/12/06 5:32 p.m.
           Re: My Thoughts on the Halo Series *NM*SA 9/12/06 7:39 p.m.
                 Accidental post... Sorry. *NM*SA 9/12/06 7:40 p.m.
           Re: My Thoughts on the Halo SeriesSlith 9/13/06 6:57 a.m.
           Re: My Thoughts on the Halo SeriesGravemind 9/16/06 5:53 p.m.
     Re: My Thoughts on the Halo SeriesMothergoat 9/13/06 11:33 a.m.
           Re: My Thoughts on the Halo SeriesMiguel Chavez 9/13/06 11:53 a.m.
                 Re: My Thoughts on the Halo SeriesMothergoat 9/13/06 12:12 p.m.
     Thanks everyone.Gravemind 9/16/06 1:42 a.m.
           Re: Thanks everyone.Louis Wu 9/16/06 9:17 a.m.
     halo pc demojmcanon92 9/17/06 9:09 a.m.
     Re: My Thoughts on the Halo Seriesjmcanon92 9/17/06 9:10 a.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.