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Re: My Thoughts on the Halo Series | |
Posted By: DoT_Gunslinger <Th3.Gunslinger@gmail.com> | Date: 9/12/06 11:56 p.m. |
In Response To: Re: My Thoughts on the Halo Series (Endbringer) : Seeing how we only had enough time to throw one Nade and hardly enough time
Random in H2? Burial Mounds CTF/Bomb is practically broken because of it. 2 snipers and a RL guy on the rocket spawn and carbine spawn and you can't even grab the bomb from its spawn. As for Coag CTF at Red base you can sit with a sniper and position your team inside the enemy base and the enemy will respawn back near light cliffs and over near the back hill. You can sit out front and snipe em all day. Me friend sent me a video of him getting triple Overkills this way--in a high ranked BTB match. They had so much control they were holding off the last capture just to screw with their opponents and making em quit. I've had bad spawn experiences in H1, but it was always my or my teammates fault falling into the trap originally and it was not impossible to escape. :-( Admittedly the spawn system in TS H2 is much better at keeping you from being spawn camped in TS...but it often respawns teammates so far apart that you must walk half the map just to combine forces and work together. Pros and cons of both spawn systems...that particular aspect of Halo2 might be preferrable, I dunno. : Skill was more heavily emphasized to cater to individual ability over team
Skill was emphasized because FPSes are about aiming your gun. PC players used to give me a hard time about Halo 1s repetitive levels and "non innovative" gameplay, but that was much more preferrable to the "Halo 2? That game aims for you!" I get now. Teamwork was just as important if not more so in Halo 1 and you most definatly could always improve on H1 teamwork. : You are of course welcome to believe this, but I just can't. DW weapons kind
From what you're saying it sounds to me like dual wielding is inherently flawed as it is currently implemented. ;-) : Is the "best pistol user" standing still and only looking in one
If he's being plasma stunned yes! If he's being ARed or Shottied no but shottie is a one shot kill. The AR is obviously at the most disadvantage but as it kills in about 1sec and the pistol kills in a little less--whoever attacks first is probly who is gonna win though pistol has a slight edge. I suggest making the AR a little more powerful, not nerfing the pistol. I'm gonna give you a blanket statement on the small maps: If it is small enough to shoot from one side to the other with BR range, giving us pistol range will not change balance. And I'm not trying to paint the pistol as un underdog, I am simply pointing out its weaknesses. I am doing this because people are saying "Look at the pistol, it is the best weapon in the game and you start with it! Why would you want to pick up any other weapon?" And I'll tell you up front: You could use the pistol 100% of the game and do decent, even well. But the person grabbing each rocket spawn, the powerups and the sniper as well as switching to shotty/PR at close range will always win. Does that make the pistol an underdog weapon? No. It is powerful, but it has its weak points and it is not the best weapon in many many situations. In fact I would put the rocket launcher as the all around best weapon in Halo 1 with its fast rocket speed. If you have the high ground it is lights out. The best they could hope to do is trade kills if they get a lucky three-shot off. That is how the whole thing started. I was disagreeing that the game turns into nothing but the pistol if implemented as in Halo 1. I say this because, from experience, at all levels of competition I have played in Halo 1 this is simply not the case. |
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