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Re: Why didn't the Covenant just shoot the MAC's?? | |
Posted By: Oscar Gordon <paradox_113@yahoo.com> | Date: 1/17/06 12:07 a.m. |
In Response To: Re: Why didn't the Covenant just shoot the MAC's?? (M6D) In response to: : indeed ,your correct there, its been shown time and again mobile defenses due to their stionary orbit are the easiest to take down This is true, if we're talking about a 2D war. Because of the nature of Halo's play-style, we're both graced, and limited by the fact that we are taught while playing to think in terms of what's in front of us, not especially about what's above or below us... not just at any given moment, but always. The O-MACs are fighting in a 3D environment. Presumably, they could angle independently and fire in any direction (theoretically even at Earth itself). Given the nature of their weapon systems, this gives them a sizable advantage over related ground-based defense installations. The obvious answer to fixed defenses such as these is simple: ballistic weapons, or proximity-detonated explosives. Fortunately for Humanity of the 26th century, the Covenant DO NOT use ballistic weapons, and are limited by the ranges of the magnetic-field projectors which direct and control their ship-board plasma cannons. Which gives Humanity's giant orbital rail-cannons, even the shipboard MACs, considerably larger range to damage ratios than covenant weapons of a comparable strength, because of the kinetic nature of said projectiles. And once they are fired, the projectiles will not lose their energy, inertia, or speed in local space. Factoring in proper vector calculations, Earth's O-MACs have a considerable range advantage over any Covenant ship or fleet. Human warships are less fortunate, because their MAC cannons lack the range capabilities of the O-MACs, and must close to ranges where Covenant Ship-to-Ship weapons are effective and deadly. But in regards to the original topic, it's obvious that the O-MAC stations are capable of independently altering their pitch and axis in order to track moving targets, and quickly too. In fact, it's entirely possible that the stations are capable of short-range independent movement, although this would likely compromise the fire control advantage of having three stations linked together. Against a target with such range and destructive capabilites, the sacrifice of a half-score strike-ships and a bomb is a far better trade than an entire Covenant Warship. |
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