In Response To: So much for that idea (FoolsRun)
The faster processor isnt why they are having to emuilate. The PS3 is way faster and is still backward compatible, because i think its GPU is just an upgrade of the PS2's. Xbox360 has a new GPU, and the new GPU is causing problems. At least thats what i think i heard.
: Interesting . . . games (or any realtime simulators) generally have
: time-dialation code that keeps the world running at a consistent,
: pre-determined speed regardless of the power of the hardware it runs on.
: Otherwise, player and enemy movement would be much faster on a 2.8 Ghz PC
: than a 1.8 Ghz one. The extra cycles are typically used for visual or
: audial improvements, but the "speed" of the game remains
: unchanged from one system to another.
: I was thinking that if the Xbox was simply becoming overloaded and could not
: keep up at times, a faster emulator could fix the problems. But I think
: Frankie's right--to be safe, the emulator would need to be throttled back
: as well to only run as fast as the original XBox and no faster. Some games
: might work fine with a faster emulator, but others could exhibit erratic
: behavior.
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