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A beautiful, open game, Re: *OT* The Library | |
Posted By: Doug Auclair <dauclair@hotmail.com> | Date: 6/7/05 11:09 p.m. |
In Response To: Re: *OT* The Library: the best Halo level (rockslider) Dear MC Rockslider, thanks for the post; you wrote: : I've got to comment on one point. Doug mentions that as an option you can run
If I may ... See, that's what is so beautiful about this game: it permits different styles of play! Other games require one to perform a set of actions before one can move on to the next point (e.g. some games require one to kill all the enemies in a room before the locked door magically opens ... how in the world does one design such a door sensor: "If everybody in the room is dead except the bad guy [from the door's persective], become unlocked"). But Halo allows the "kill 'em all" style (which, by the way, I am NOT critizing as I adopt this style often myself (and almost exclusively in coplay, as MC Mike, my running buddy, takes the "stand-and-deliver" approach to Covenant/Flood "diplomacy", so I can't leave my wingman too often, now, can I?) as well as the "Sam Fisher past 'em" style as well as a variety of different styles between and even outside those two opposed approaches. It's a wonderful thing that the game plays entirely differently depending on the approach -- the setup is the same, but sometimes I wish to go in, guns blazing, sometimes I wish to sneak in and then double back, attacking the massed forces from behind, and sometimes I'd rather go to the next battle, because of my mood. Whatever the situation, I'm always, always, always finding new ways to play the game and am discovering new things that I can do in the scenario. It's as if Bungie worked hard NOT to impose a concept of a "right way" to play the game: they simply created the environment, set up the situation, but then they allow the player to choose the best way to proceed. Bravo! So, I would argue that requiring a particular style of play (such as "kill 'em all") is actually a fault of too many games out there. It's a primary reason why these games are boring and why we don't play them. But, as for Halo, one reads about repeat-play value in reviews and such: Halo has it, and here's one happy MC because of that (... and because of the needler, an elegant weapon for discriminating MC artists, but this particular comment is WAAAAY off-topic). :-) Sincerely,
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