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Re: Exactly (re: invisible walls) | |
Posted By: zugy <zugy343@gmail.com> | Date: 5/7/05 8:38 p.m. |
In Response To: Exactly (re: invisible walls) (Interactive Civilian) : I haven't played any multi-player Halo yet (well...not really...a couple of
: Halo 1 did a fantastic job of using terrain features (cliffs, being on an
: The invisible walls and instant death zones in Halo 2 really throw a wrench
: And perhaps the most frustrating were the invisible walls on the final level.
: I understand the need to keep the player on course so as not to break the
: However, I still love the games and they continue to be the only games I own
More invisible walls? restrict movement? what? if anything H2 seems much more open...yeah you get invisible walls more often, but only run into them after you've already left the level... |
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