Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: In Amber Clad loadout discussion | |
Posted By: OldNick <nmascall@btinternet.com> | Date: 3/15/05 2:24 p.m. |
In Response To: Re: In Amber Clad loadout discussion (dude1) : do you think there's a distinction between internal and external damage
I'm thinking of a system where all external DC work is done by the Heavy DC teams, who also work internally where the environment is compromised, or heavy repair is needed. I lumped firefighting in with their responsibilities because based on the three-day quickie course I once took in aviation firefighting, I think most fire crew on Earth would leap at the chance to do their work in spacesuits. : whew. stick with the Hind-D, guys... Don't laugh too soon. The upcoming F-35 STOVL variant uses a near-identical nozzle design... : ah, so you spent quite some time agonizing over the space between decks, only
In justice to Alan, I should record that he did nothing of the sort - the carrier model and the player's F-18E model (which I also built) ran to 4000-5000 polygons each. Rendering the one sitting on the deck of the other really did put a bit of a strain on the 3D engine, even with the carrier LOD-switching in sections (we're talking PC hardware c.1999-2000). I was pulled off modelling to spend more time on tool software updates, world creation/population and mission design. Alan was the only professional colleague I ever had who was willing and able to do this sort of work to my own hyper-exacting standards. Many of my colleagues thought I was totally deranged to spend so much time and effort on detail and accuracy that no-one important would ever notice. They didn't put it quite as kindly as that. I think the best refutation of that point of view is the fact that we're here, now, doing what we're doing. Attention to detail draws the player in and earns his or her lasting loyalty. It's also a way of demonstrating to the people who pay good money for your game that you (the developer) actually care about this stuff, and you aren't in this line of work purely for the extravagant salary, beautiful women and fast cars (/irony). Back on-topic: I included that deck-to-deck height figure so that you and others would have a sensible basis for calculating how many decks could fit in a given ship, or a minimum height for the Gettysburg. I know it's helped me in the past when trying to reverse-engineer science-fictional spacecraft. Obviously it's a low-end figure, but it's a practical one - think of all the duct-space you need. |
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |