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Re: Open-ended areas and game design | |
Posted By: Mark Levin <haveblue@mac.com> | Date: 8/16/00 2:38 p.m. |
In Response To: Re: Open-ended areas and game design (Br'fin) > How do you flow the world to determine overall difficulty? For
I think this would be a great feature in any game... Try to balance the difficulty with the player's ability. All too often I find a game that, on an easy level, goes from enjoyable to boring as I progress, but on hard goes from difficult to impossible. |
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Replies: |
Halo World - To Matt | Reaper Man | 8/14/00 12:13 p.m. |
Re: Halo World - To Matt | Endah | 8/14/00 2:53 p.m. |
Re: Halo World - To Matt | Mark Levin | 8/14/00 3:04 p.m. |
Re: Halo World - To Matt | Luke | 8/15/00 8:24 p.m. |
Open-ended areas and game design | Knight | 8/16/00 11:57 a.m. |
Re: Open-ended areas and game design | Br'fin | 8/16/00 12:27 p.m. |
Re: Open-ended areas and game design | Mark Levin | 8/16/00 2:38 p.m. |
Re: Open-ended areas and game design | Mark Levin | 8/16/00 12:46 p.m. |
Re: Halo World - To Matt | Smokey | 8/14/00 3:29 p.m. |
Re: Halo World - To Matt | Forensic | 8/14/00 4:17 p.m. |
Above message is messed up, read this instead. | Forensic | 8/14/00 4:21 p.m. |
Re: Above message is messed up, read this instead. | Smokey | 8/14/00 5:12 p.m. |
I agree with 'nsic and Endah | Freewill | 8/14/00 8:58 p.m. |
Re: I agree with 'nsic and Endah | Forensic | 8/15/00 7:25 a.m. |
To be absolutely fair | Desio | 8/16/00 8:37 a.m. |
Re: Halo World - To Matt | Matt | 8/14/00 6:48 p.m. |
Re: Halo World - To Matt | Mark Levin | 8/14/00 7:12 p.m. |
Matt..... I am so let down. | Not For You To Know | 8/15/00 4:14 p.m. |
Re: Halo World, or Scooterville | Acid_Rabbit | 8/15/00 4:40 p.m. |
Re: Halo World - To Matt | David Oosha | 8/16/00 9:42 p.m. |
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